
This card is bonkers. I really wish there were more ways to enable this card other than just Olive McBride. Oh well, I guess maybe then it would simply become too strong. Still... I can't unsee the potential of this card in the hands of Jacqueline.
This card is bonkers. I really wish there were more ways to enable this card other than just Olive McBride. Oh well, I guess maybe then it would simply become too strong. Still... I can't unsee the potential of this card in the hands of Jacqueline.
Thomas Dawson is really really strong. Like REALLY strong. So strong in fact, that he is able to go forward in time by 60 years and get his hands on a Glock 9mm. Isn't this supposed to be set in the 20's? How did nobody at FFG notice this?
I’ve only used it on Amanda on hard, but thus far its been absolutely busted. The way i see it this card has three fairly powerful modes for amanda:
Seal the 0s and fail 3 checks to draw 6 or maybe even 8 cards if you get a mythos phase test. In a skill heavy deck you desperately need draw, and this is twice as efficient as draw actions. It’s like a worse take heart, but I’d be happy to pay 1 xp for take heart on amanda. I rate this mode 8/10.
Seal the 0s and try to succeed on all 3 checks. (Do you get the cards during the commit step so you can commit the 2 you draw?). By committing 2 cards to go card even this suddenly this looks like a 4 pip card that gets you closer to your important assets without costing any actions. If you can beat most of the chaos bag then removing the 0s only marginally reduces your chance of success. This is the best mode 10/10.
Finally you can seal the 3 nastiest tokens in the bag. This mode is strictly for special tokens that kill you or for sealing away special tokens when you’re winning so hard you can afford a little decadence. If you just need to succeed draw 2 and commit both instead of using this mode. 4/10 this mode is very rarely worth while.
With the added benefit of flexibility it becomes absolutely nuts on Amanda. Amanda would be happy to pay 2 or maybe even 3 xp for this. Amanda exaggerates the power of this card, but its still quality deck thinning that helps you with a single test for only 1 xp on survivors. Definitely find room for it before the end of your campaign, but get your key synergy xp cards first (unless you are amanda or sylas).
So, Granny Orne (0) is a decent L0 ally for Agnes. She comes with a +1 boost, unlike Peter Sylvestre (0), and while she can't soak horror quite as well as Peter, she still gives you a decent buffer on Agnes' precious sanity. Especially significant if you're working from a limited card pool.
I think it's also worth considering that Granny (0) is very helpful for allowing you to trigger Grimm's Fairy Tales, which is actually a pretty efficient horror healing card if you can get it to fire reliably. If you fail a test you are normally failing by 1 (which Granny can make 2), or you're failing by 2 or more.
I think there's a really interesting Agnes deck here that takes a bunch of failure cards. Both "Look what I found!" (2) and Dumb Luck (2) are pretty great cards in their own right. There's also stuff like Live and Learn, and Old Keyring, and you might not even mind running Rabbit's Foot if you're getting the already from Granny.
This is the only card which gives search ability for . Additionally, I think that this is the most powerful searching cards in AHLCG. Of course, No Stone Unturned could search entire deck, but NSU5 is event card, so that you only can play once per deck. However, Lucky Cigarette Case is asset card, so you can search once per round. Nevertheless, the number of cards you can search is large. In many cases, you could search at least 3~6 cards. I usually told that / has leak of searching tools, and that's the shortage of those factions; this is not true for now, due to this card.
Let me introduce strange combo. With LCC3, you could draw and use your powerful cards in your deck. After your deck only contains unnecessary cards, you can commit Daredevil. Then, your whole deck is dicarded. To do that, you need to remove skill cards (not all, but 1 icon only). Addtionally, your deck includes at most 1 weakness; you could discard 1 weakness in your deck by Daredevil. Generally, your deck contains 2 weakness cards, so you should resolve 1 weakness. However, Jenny doesn't need to do, since her signature weakness is attached to a location so that you don't consider it in the middle of the game.