Sword Cane

Did the other reviews already tell you this thing is good? This thing is good.

This is, undisputably, the best card in Innsmouth. Yes it's "weaker" than some of the 4+ xp cards, but seriously, the safety, speed, flexibility, this card does sooooo much work that you're straight up spoilt for choice.

First off. This thing fights. characters typically rely on charges for fighting, which mean's that the wrong health total (say, a 3 health foe when you have a Shrivelling, or a 4 health foe when you have a Shrivelling) is doubly expensive to deal with. The staff helps with that. It also means you can routinely knock out a 1 health foe like Acolyte.

Second. It evades. Getting away from a Hunting Nightgaunt or similarly large monsters or unwinnable fights is key, to buy time for when you can actually beat them later. Or just to conserve other fight resources.

Third, it's responsive. The round that you play this thing you get extra power! For that one turn you can do 2 damage if you attack twice, evade 2 enemies, or get two chances to do one of those things once.

Lastly, there's combos! Dexter Drake has that innate ability to play it as a free action, effectively netting a free action attack/evade, there's also Sleight of Hand which can do the same.

All in all, this card is so good that I frankly question any deck for a 5 that doesnt include this thing.

Tsuruki23 · 2609
.25 Automatic

A gun for characters that have ok and a tendency to evade. I.E, "Skids" O'Toole, Finn Edwards and plausibly Dexter Drake.

It barely require's much deliberation, especially for Finn's free roundly evades. That said, the evade requirement means that you're often stuck spending a whole additional action before you even start to do damage, which can be a big issue and it's why you need to upgrade into .25 Automatic ASAP if youre hoping to be a deadly pistolier. At least it's a saved action when you play it, and you can replace it mid-fight without slowing down.

In short, .25 Automatic gets you out of trouble, but unless you're Finn, it doesnt actually make you a fighter, it just means you dont need the fighter to come help when something spawns on top of you.

Finally, in an evade heavy team, and when there's a Trish Scarborough, you can run around and mop up the enemies that other people exhaust.

Not a good card, but it has a niche and combo potential.

Tsuruki23 · 2609
Jacob Morrison

It's Multi Lucky!!

Routinely generating the bless tokens you need to fuel Jacob Morrison is a bit tricky in , but with team support just the random few you're likely to encounter will make it so that you get to use Jacob Morrison 4+ times in a scenario. So, take him if you have blessed friends, maybe if you're somehow using Blessed Blade.

In solo Jacob Morrison is perfectly playable even if you use just a couple copies of Keep Faith to fuel him. Assuming that you play just the one copy of Keep Faith, that's still most likely going to be 2-3 extra uses of the Lucky! effect on top of the one he comes into play with.

I do hopefully not, need to tell you, how good a Lucky! that you get to play 4+ times, is.

Tsuruki23 · 2609
+3 for Favor of the sun. — MrGoldbee · 1524
Nope, that would not ready him. — AlderSign · 452
AlderSign - why not? On FotS it says treat it as it was just reveled from the chaos bag — Shoggunik · 1
Butterfly Effect

It's Silas Marsh the investigator ability, slightly weakened, on a card, that hits your friends too. And that's quite alright.

It's not really worth mincing many words, but here is a reminder about Silas's ability: Some skill cards have an effect as soon as you play them or before the token is revealed, like Defiance, the benefits on these cards stick around because the card has already caused it's ability, no takesies backsies. Other skill cards wait around, usually to see if you succeed, like Perception, if these arent in play when their trigger happens, no benefits.

TL:DR. Unrelenting + Butterfly Effect good, Perception + Butterfly Effect, less good.

Butterfly Effect is flexible, but not very powerful, it can help you preserve your deck when the going's tough, Silas Marsh for example will often run out of steam if he repeatedly fails tests, draining his hand. Butterfly Effect also helps you steam through tests, but when you do, you're effectively spending 2 cards to beat a test (Butterfly Effect itself, on top of the skill card you commit), that's a downward spiral of cards!

I do not think this is a good card, only take it if you're aiming for a power-combo with Unrelenting, and/or to protect high-value skill cards like Brute Force, All In, Overpower. ETC.

Tsuruki23 · 2609
Stirring Up Trouble

So. In lieu of the massive walls of text, I want to give you guys a TL:DR.

2 automatic clues that cost no resources is bonkers freaking good! Take it in characters like Roland Banks, Tony Morgan, Joe Diamond or Luke Robinson (I.E, characters that struggle to crack locations with regular tests, especially in hard).

Dont even hesitate to use it just for the test security and speed, nail that 2 shroud location for 2 clues and keep moving! It's especially great for group play where if the Fighter can actually cover that 2 clue 1/2 shroud location, that's incredibly good for tempo. With something like a 6 or 7 character blasting other locations with Investigates, the will barely register on their radar.

This might already be hinted at by the other, huuuge, reviews, but to me, this is an indescribably good card for the tiny-tiny niche it fills.

Tsuruki23 · 2609