Roland's .38 Special

+4 for signature weapon is amazing. Hell, +2 for one-handed weapon is amazing. And it solves the problem of being at the end of the scenario, collecting all the clues, and not having your gun do very much. Now it has ammo as long as you’re able to keep killing someone, which with enchant weapon, you’re going to get a 3 damage alpha blast at a +7. With quick study, things get even crazier. I’ve built a deck around this card and had no regrets.

MrGoldbee · 1505
Such a cool usage of Quick Study, I love it — FlarkeFiasco · 1
You aren't kidding!! This pistol is amazeballs. I also built a deck around this guy, have a look: — SemiSecretSquirrel · 127
Here's the build: https://arkhamdb.com/decklist/view/39633/a-fistful-of-dollars-4.0 — SemiSecretSquirrel · 127
Telescopic Sight

With the latest taboo (summer 2021), telescopic sight goes from an extremely situational card that you have to build around… To a situational card you have to build around. It's still a 3xp card you can’t use on others, and it can only trigger off a half dozen cards in guardian, and many of those start at three XP. (You can use it on Becky, the Thompson or the Winchester, but those are slim pickings.)

At its best, this is marksman on tap. Campaigns like Dunwich love spawning aloof enemies and putting them nearby, or regular enemies ahead of you. Same thing with the Innsmouth Conspiracy, although a hiding space or two will make this much more viable. (Oddly, you can use your telescopic scope while driving at 50 mph.)

But it’s a puzzle piece, and if you bring this, you’ll probably want extra ammo, enchant weapon for more damage, blessed ammunition, and well-maintained. And without two or three other players, you simply won’t have the enemy density to make this worthwhile compared to get over here or the riot whistle. Pair with Trish, Rita or Winnie for easier targets and less misfiring.

MrGoldbee · 1505
Forbidden Tome

If you don't built a deck around this card, it's rather useless cause it takes too many actions. You should move and investigate normally and probably gain more clues, even if you 1-2x.

However if you built a deck around it, it gets really crazy! If you have 12+ cards in hand, 2 of these in play and one tome on Abigail Foreman you spend 2 actions to move 3 times and gather 3 testless clues (6 actions worth). It get's even better if you add Knowledge is Power and Farsight with events that discover clues or investigate (Extensive Research, Burning the Midnight Oil). With so much auto cluing, you may not need regular investigate actions anymore, so you don't need boosts anymore.

While all of that sounds amazing, it needs a bit of setup. You need to increase handsize limit and get to 12+ cards in hand.

Django · 5179
Sign Magick

Sign Magick has good combo with charge spell and non-charge spell, of course. I think it also has good with supporting spell assets, such as Scrying, Clarity of Mind, Alchemical Transmutation, or Healing Words. In many cases, we confront two problem when we use thoes spells. One is leaks of arcane slot; we have only two arcane slots, one for fight and the other for investigate. The other is leaks of action to activate thoes spells. Sign Magick solves both problems.

elkeinkrad · 512
For Luke and Marie "Feed the Mind" might be an interesting choice for that. Marie can even take the upgrade. They would still need book buffs like "St. Hubert's Key". — Susumu · 383
Hallowed Mirror

Absolutely fantastic card for Carolyn Fern. Carolyn can good value out of even subpar healing cards and loves Hallowed Mirror (0). Hallowed Mirror (3), however, seems custom-designed to annihilate Carolyn's weakness. Rational Thought is a nasty weakness that makes Carolyn useless at her primary purpose. Now, with Hallowed Mirror (3), if we have her signature Hypnotic Therapy in play, we can clear her weakness in 1 single turn by healing a mind-blowing four horror in a single turn. That is just spectacular. It is also fantastic if you are playing with her book strength/weakness. Foolishness is a great asset, but starts with 3 horror that must be healed before he's much use to you. That's one Soothing Melody - one action to get Carolyn her personal Crystalline Elder Sign. It's also great protection for her Black Wind weakness as well, as it makes you a much more reliable horror-healer.

Finally, let's consider that Soothing Melody's effect can be split between investigators/allies. Carolyn can (with hypnotic therapy), split the effect between herself and allies, to heal the team of 4 horror and earn the team 4 resources, all in 1 single round! Better yet, if there is currently only 3 horror out there to be healed, Carolyn can heal 3, earn 3 resources, and then reshuffle the card for later use.

And for one more bonus: this new Hallowed Mirror (3) does not cause Soothing Melodies to leave your deck when it does, so if something destroys the mirror, rest easy knowing your melodies are no longer vulnerable.

The versatility of this new hallowed mirror for Carolyn cannot be overstated and I see it becoming a staple upgrade for Carolyn decks.

Achire · 563
I actually don’t think this is necessarily a staple for Carolyn, and that’s only because there are a lot of ways for Carolyn to build. She could use that accessory slot for St Hubert’s Key to supplement her other roles, while using Peter Sylvestre and Solemn Vow to generate resources for herself instead of others. Something like HM 3 will keep your team sane forever, but its usefulness only lasts as long as there’s something to heal. Bigger groups, absolutely a great take for her. Smaller groups, feels a bit luxury. Who I really love this for is fighty Guardians as both self preservation and as a way for them to flex into support. Imo this upgrade is a staple for Mark more than anyone else. — StyxTBeuford · 13062