
I thought if it could be possible to put It on the Backpack, and after used return It to the pack again? The cards at the Backpack can be used "as if they were in your hand.... What do you think? Is it correct?
I thought if it could be possible to put It on the Backpack, and after used return It to the pack again? The cards at the Backpack can be used "as if they were in your hand.... What do you think? Is it correct?
Wendy is an underdog. On paper, her stat line is defensive, since her high willpower can’t easily be turned into magic. (Not without stealing teammate’s cards, which is possible because mystics usually have duplicates.) But out of the box, she’s a 'Survivor most likely to Succeed.'
Rita can dodge and fight better. Stella can fail better. Yorick has amazing powers of recursion and can obviously slay better, and Silas gets more value out of skills. Patrice and Calvin have their own specialties...
But Wendy can look at the auto fail or a pull that would put doom on a nearby cultist and just say “nope". And after the Innsmouth conspiracy was revealed, this went from pretty great to amazing.
With Ancient Covenant, all you need to do is see a bless token and you’re succeeding. One copy of Keep Faith in your starting hand along with your amulet lets you add eight blesses to the bag, at the cost of four resources and one action… And Keep Faith returns to your deck.
Going off the orphan theme, Wendy can take On Your Own, and if she’s waiting to wait until the upkeep phase, can do the above combo for zero resources. Want allies? Borrow them with your rogue cards or chance encounter, paying two bucks less than they did to put them in to play!
Combined with favor of the sun, and Wendy can investigate a five-shroud location without needing lockpicks. With your picks, you’re going to trigger any rogue “succeed by” card you want, and if you need money to prime the pump, Faustian Bargain can be played twice! 10 bucks in three actions, shared with anyone in your space... then trap three of the curses with favor of the moon.
You could even build a gimmicky fighting Wendy, with Eye of the Djinn in one hand and a Fire Axe in the other. Underestimate that at your own peril! Succeed at your leisure.
I'm imagining two best uses for these cards.
1)Beefing up investigators who already have 3 in a stat, such as Diana's strength, Luke's evasion, Jim's intellect, etc. so they can pass basic tests that don't let them use spells to swap stats - most notably those on treacheries or scenario cards.
2)Giving the option to commit out-of-class skills to Mystic staples for power plays. Deduction onto Rite of Seeking, Vicious Blow onto Shriveling, etc.
A fun upside: you can combine this with the Chuck Fergus to play it fast & free at the end of your turn. if you’re going to run Chuck, this card goes from “sometimes it’s useful with quick thinking or against aloof enemies“ to "an enemy dies and you draw a card."
This one is for Survivor Tony as a precursor to Brute Force.
Anyone else would prefer to play an actual weapon, but Tony's always been plagued by a lack of good weapons early to the point where he'd consider Kukri. The .41 Derringer's great but the Mauser C96 has a tendency to jam. This is when Tony needs to Improvise. Tony's rich enough that he won't mind paying 1 resource just for a +1 for the followup +1 +1 damage.