Copycat

Now that scroll of secrets let you grab the bottom of peoples decks, this is very handy to get someone’s card from the discard pile back into their hand.

Update: This is pretty expensive, but it could be amazing clue tech for a seeker (or Roland). Adding deduction, Take Initiative or perception back into their deck means they can find it with practice makes perfect. That means you’re giving potentially --three-- uses of it. If everything goes right on Deduction(2), that’s a six clue shift for one skill card. If you team with Mandy, pick two cards!

But if you’re teaming with a mystic and/or a survivor, you might want to pass on this one.

MrGoldbee · 1492
Armageddon

The Fight version of Eye of Chaos, it has the same set of considerations as that card. If you are in a Curse-heavy environment, this might work out well. On the other hand, it's essentially a Shrivelling, where you pay an extra resource for one fewer charge and a slightly janky reloading mechanic. You also get to skip the horror ping for an unfortunate token draw.

It's worth noting that you don't cancel the Curse token, so your best case scenario is attacking at -2 hoping for 3 damage, which will get tricky with even 4 fight enemies unless you have some serious boosting or are throwing icons at the test (which is another cost). Maybe there will be a Level-3 version with a +2 bonus?

On reflection, Dexter could go heavy in this card suite with False Covenant and erase the negatives on the Curses. That's not a bad synergy.

My understanding is that cancelled tokens don't trigger "if revealed" effects, so False Convenant doesn't really synergize here. — Neofalcon · 23
This card says “If a Curse token is revealed,” and False Covenant says “When a Curse token is revealed,” so the Armageddon trigger would go first. — LivefromBenefitSt · 1084
I'm gonna have to agree with neofalcon on this one. By your reasoning playing counterspell when attacking with shriveling would result in you still taking horror. FAQ on counterspell says otherwise. — Fishfreeek · 2
From "If" in the Rules section: "Some abilities have triggering conditions that use the words "at" or "if" instead of specifying "when" or "after," such as "at the end of the round," or "if the Ghoul Priest is defeated." These abilities trigger in between any "when..." abilities and any "after..." abilities with the same triggering condition." False Covenant's "when" would cancel before any "if" effects. — TheDoc37 · 468
It's also worth noting that the effect from drawing a curse token isn't adding 1 damage to the attack, it's immediately dealing 1 damage to any enemy at your location. That means three important things: you get to deal at least one damage even if the curse makes you fail, you can defeat two enemies (with 2 and 1 remaining health) in a single action, and similarly to Wither (4) you can sometimes make enemies leave play before the skill test concludes (which is most often relevant for Retaliate) — Thatwasademo · 58
False Covenant

I've been messing around with a Dexter deck that was using Faustian Bargain for economy. It works pretty well, but the Curse tokens were occasionally annoying. This card would make it work better (and maybe encourage Dexter to mess around with more curses), but is it 2 XP worth of good? That probably depends on whether anyone else is dumping Curses in the bag.

At least, spend 2 exp in a card that will be always with you is way more interesting than spend exp to another card that could not be drawn for entire scenarios. Anyway, as you said, all that bless/curse mechanics seems interesting only if there is a good portion of the investigators commiting to it. — Venti · 1
Stirring Up Trouble

Well, it's a way to unlock that Cryptic Grimoire....

Otherwise, it seems kind of expensive in terms of XP and Curse token to get a couple of clues, which is not something the card pool has ever had any trouble doing. It could help with those very few annoying high shroud locations that even Seekers struggle with, but it seems like you would regret the decision more often than not, unless you had some way to bleed out the currse tokens.

Is never upgrading the Cryptic Grimoire and using it as a way to ameliorate the number of Curse tokens you are throwing in the bag a viable strategy? It seems kind of card-intensive and inefficient.

This is more a splash card than anything else. Two testless clues as 0 resources is incredibly solid clueing tech for off seekers like Tony potentially. — StyxTBeuford · 13050
Calvin Wright

Calvin is my favorite gator in the game. That is not to say that he is easy to use. He is not. In fact, his restrictions make games tense, and difficult, and oftentimes disheartening. But this is Arkham. We live for that.

However, when Calvin works, when you put forth the effort, when you grit your teeth, take it on the chin, and get just a little bit Lucky!, you can succeed beyond your wildest dreams.

Plus, Calvin's restrictions force you to build a good deck. Since you need to be toeing the line at all times, you need, need, need to put cards in that help you survive. Peter Sylvestre, Cherished Keepsake, and Leather Coat are all important to staying alive long enough to get you to a point where your stats outweigh your damage.

With the recent release of Nathaniel Cho's preconstructed Investigator deck, Calvin got a ton of new, fun toys. "Get over here!", Glory, One-Two Punch, all slot into a Calvin deck nicely. Plus, you can Versatile in those Boxing Gloves if you're feeling feisty (I do not think this is good, but I do think it's fun.)

Calvin can do almost anything, so long as that anything is his best imitation of a tanky Guardian. You're not likely to be the primary clue-getter, but you are likely to protect your other players with Ward of Protection, "Let me handle this!", Heroic Rescue, and A Test of Will. Run headlong into danger, get beaten up a little bit, and enact your revenge.

Calvin also is the single best investigator at using Rise to the Occasion, as his base stats are zeroes, no matter how much damage you have on your person. This only changes if you become a Werewolf, but by then you're probably going to win as is, so nothing to worry about.

Get a good weapon, get your boyfriend Peter Sylvestre, your girlfriend Jessica Hyde, and your neat playing card Five of Pentacles, and you will be a force of nature. Happy hunting!

hatfulofbomb · 846
I'm playing him right now in the Carcosa campaign and although I'm enjoying the game very much I wouldn't call him my favourite character in the game. The funniest part for me is taking trauma and thinking "This is fine!", completely different from other characters in the game. Also, as someone suggested to me, I have included @Solemn Vow cards in my deck from the start. They have proven quite useful in boosing @Calvin and keeping the other gators alive. — red.hexapus · 29