Flute of the Outer Gods

From the latest taboo list:

"Flute of the Outer Gods: I’ll be honest here, the reason this card is so xp-hungry is because we had a few wild playtests with this card and I got nervous. Sometimes it can be difficult to tell where a card’s true power level lies until it releases! This new version simply cuts its cost in half by removing the Exceptional keyword, making it a lot more playable, while still being a higher level card, where it should be.As of the latest list of taboos, this is no longer Exceptional!"

Our boy, FOTOG is finally free, ready to --

Oh, it is still terrible?

Cancel the party. That can be as fun if you don't like parties.

fiatluxia · 68
Overcosted at X and a hand slot — MrGoldbee · 1484
The true salt in the wound for FOTOG is that Scarlet Keys is bringing Word of Power for some actually very strong enemy control. — Death by Chocolate · 1488
Twisted to His Will

Doom placed normally on the agenda are all "in play", not just those littered on enemies and locations. (rule)


In Play and Out of Play

The cards that a player controls in his or her play area are considered in play.

The current act, the current agenda, each location in the play area, and each encounter card in a investigator's threat area or at a location, are all considered in play.

Out of play refers to the cards in a player's hand, in any deck, in any discard pile, in the victory display, and those that have been set aside and/or removed from the game.

A card enters play when it transitions from an out-of-play origin to an in play area. A card leaves play when it transitions from a in play area to an out-of-play destination. Tokens on in play cards are considered in play. Resources in each investigator's resource pool are also considered in play.

5argon · 11124
Improvised Shield

With one in play + other one in discard + other hand full, one can take 2 dmg and replay the other one to replace the damaged shield without the forced effect. This effectively gives 2hp for one click, which is not bad considering this combo is infinite and not using a card from hand.

gyrjsrla · 31
It's still 1 action and 1 resource for 2 health. Which can be good ofc as it is unlimited. But with Jessica(1) or Scavenging(2)+Leather Coat you have other options for unlimited health. — vidinufi · 69
Quantum Flux

It's an amazing pick for Dunwich Legacy to counter certain nasty treacheries and even final boss. You definitely should pick 2 copies for anyone who can have this card via deckbuilding options. You can even buy Versatile to have it on anyone. Even if it didn't find good usage during scenario, you still can submit it to skill test

Svyatoslav28 · 37
Elle Rubash

It only checks 1 or more doom at the moment of attaching/swapping, so if you already managed to get 2 assets attached and then the agenda wipes off all the doom (one doom just does not count towards the threshold, but still in play and to be removed), now you can use clean assets that are already attached which could be handy in agenda with tight doom threshold.

5argon · 11124
Use true magick with blood pact 0 so you can attach it here and gain the bonus to all other spells as welllä — Django · 5148
I read that you can attach a permanent asset to Elle, for example, Blood Pact. What will happen to it if Elle dies? All attached cards should be discarded, but will the permanent be discarded? — Pr1celess · 1
Per the latest FAQ, Section 1.29, you cannot attach Permanents to cards in your play area. — CSerpent · 126
When True Magick is attached to Elle, does it no longer take up slots or does it still take up a hand and arcane slot? — dapamdg · 1
@sargon I’m not sure I’m understanding your comment. The card says one doom on EACH attached asset does not count towards the doom threshold. That means if you have two attached assets with 1 doom each, then neither doom counts towards the threshold. Obviously, if one of the attached assets has 2 doom, then only one of those doom doesn’t count. — rainman1646 · 2