
Definitely a good card for Nathaniel to take, but I could see uses for the card in other investigators. The engage part means you can attack enemies on another investigator without accidentally hitting them, and you can drag Aloof enemies to you. Fast means you can play it on another investigator's turn, so you don't have to go first just to take care of a monster engaged with them. Moving the enemy means you don't have to spend your actions to get to the enemy's location. Plus, if your deck has cards like Evidence or Grete Wagner (or if you're Roland), you can reposition an enemy onto a location with an otherwise hard-to-get clue.
Not a must-have card for every character, but in larger player counts (where monsters are more likely to show up and there's more non-fighting allies you might want to protect), in campaigns with more Aloof enemies (hello, Whippoorwills), or if you have reasons to want enemies in specific locations, it's probably worth checking out.