Grete Wagner

It makes me laugh that Roland Banks, the most straightforward investigator, has seen more and more weirdness appear in the guardian set. From knives and pistols In the basic box, you’ll now often see him with magical blades or flesh wards. One version of him involves Dr. Elli fishing for mystical artifacts. You wonder how he writes around having a mystical mirror on his special reports.

This is another thing he’s probably covering over with the trademark agency black highlighter: a mystical purifier. Of course.

For five resources, It’s an expensive pairing. But it’s an effective one. You can either investigate when enemies aren’t around with a solid degree of comfort. Staying in place while getting clues elsewhere is an extremely useful thing. And if you’re already running beat cops, and have some ally healing tools, it becomes even better.

For either one action or a fast exhaust of your beat cop, you can remove two clues from your weakness. Next turn, kill another rat or aloof foe and you’re out of the hole completely.

The German witch hunter helped you discover numerous clues from the rat swarm. Maybe that would stay off the official report.

MrGoldbee · 1484
Really, don’t make such a big deal of this! Roland just has to fill out a RRF-333(M) and get it signed by his immediate superior, the Section Chief, and the Regional Chaplin. No sweat! — LivefromBenefitSt · 1083
Regional Chaplin? I think there was only one Chaplin in the 20s... — MrGoldbee · 1484
Naw, the country was lousy with the little scamps. I blame autocorrect. — LivefromBenefitSt · 1083
The Dirge of Reason

This has been updated to match my "Signature Weakness Project." I have done my best to make sure that the original content isn't altered too much, out of respect for any comments.

One of the "shuffle this back into your deck" signature weaknesses. Looking at the two elements, the effect and the discard condition, we get:

The effect: Put 2 of Roland's clues on his location. If you don't have 2 clues, place what you can, take 1 horror, and shuffle the back into your deck to dirge you again. Obviously, this is no fun, but Roland generally doesn't mind dropping clues, since can scoop them up again by Investigate or Fight actions. The "horror and reshuffle" is pretty nasty to Roland with his sad 5 Sanity, but, if you are running Roland, you should be packing horror healing (e.g. Logical Reasoning or Hallowed Mirror), so you should have answers, but getting defeated by horror is a credible threat, especially if you can't or won't hoard clues. This is definitely a lighter weakness than Cover Up, in that it can only possibly give you 1 mental trauma, but it does have a weird synergy with Roland's "box" signature weakness, so he may be the best investigator to run both sets of signatures.

For those who don't read the comments: Dirge can't take clues off of Cover Up, since they aren't "Roland's Clues." It can, however, get unspent clues off of Roland, so he can Investigate to get them, clearing Cover Up in the process. It's pretty inefficient (it could take 5+ actions with a bad hand and bad luck), but it beats the pants off a mental trauma or two....

The discard condition: Have 2 clues when you draw this, otherwise you get hurt, and it shuffles back in your deck.

All in all, this is an average signature weakness, maybe above average if you are in a horror-heavy campaign like Carcosa.

Box vs book If you are afraid of Trauma, stick with the "book" signature set, but, if you a e more daring, the "book" set actually helps with the problems of the "box" signatures, so maybe take both.

I think you're implying that you can take the clues from Cover Up and dump them on your location if you draw this; that is not the case. You don't control the clues on Cover Up and they're not "your clues." If the synergy you refer to is this putting clues out on a formerly clueless board, that makes more sense, and I apologize for the misunderstanding. Just wanted to clarify. — SGPrometheus · 841
No I absolutely mean getting clues back on a location so you can clear Cover Up. The clues on Cover Up aren't "your clues," since they are on a weakness. I expect everyone who runs Roland has had a scenario or two where Cover Up came out after the last clue was picked up and there is nothing to be done. As long as you haven't spent all of Roland's clues, Dirge will actually help you get them down to let you clear the other weakness. For 5 actions (including getting the orignial clues back), but, still.... — LivefromBenefitSt · 1083
Mysteries Remain

Nothing too fancy, this is basically a free Working a Hunch with the added option of creating a clue out of thin air, which is a fairly unique ability for a card. It might allow you to avoid a hard-to-access location while still finishing the act. It could also turn back on Fieldwork or Inquiring Mind or any other card that requires a clue on a location. If you are a bad person, it could cancel a VP location for your team. Most interesting, maybe, is that it can serve as a safety net for Roland's "box" set signature weakness if you draw that late enough in the game that there are no locations with clues. This makes Roland the only investigator with a clear synergy between his "box" and "book" signature sets.

So, if you are risk averse, play the "book" set. If you aren't, consider playing both.

On edit, that should read "clear positive synergy." When one weakness helps you with another, that's amore.

I don't think it's right to say that Roland is the only investigator who had synergy between his original and replacement weaknesses. Dexter could use Molly to find Showmanship (if he doesn't have another Talent), Carolyn could use Hypnotic Therapy to heal Foolishness. There are probably others. — Zinjanthropus · 229
I said weaknesses, I meant signatures. oops — Zinjanthropus · 229
True, I should have said "signature weaknesses" and also clarified that I meant a positive synergy. Silas, Carolyn, and Dexter's weaknesses all make each other harder. — LivefromBenefitSt · 1083
In the case of Mr Rook you might want to keep Roland's original sigs over his replacements for fear of drawing The Dirge of Reason over and over again! — mogwen · 254
Cover Up

This has been updated to match my "Signature Weakness Project." I have done my best to make sure that the original content isn't altered too much, out of respect for any comments.

Everyone seems to think that this is a really bad weakness, and everyone is right. Looking at the two elements, the effect and the discard condition, we get:

The effect: Roland needs to discover 3 extra clues at a location that has clues. This seems fairly easy, since Roland is pretty good at getting clues with his off-class access and special ability, plus cards like Evidence! and Scene of the Crime. So it's handleable, if it goes down early, and the fact that any investigator can trigger the action, and a dedicated clue-getter can clear this tout de suite (as someone more Francophonic than Roland might say), but, if it goes down late or in a scenario where there aren't clues in the normal way or after they've been discovered, Roland is in for a world of trauma. Roland can hedge his bets by reserving a clue until the last moment and using cards like Dr. William T. Maleson and Forewarned to get it back on a location, lessening that late-scenario "clue desert" problem. Remember that, if Roland gets defeated with this thing out, he gets 2 trauma for his pains. And with a low starting Sanity, this weakness can be campaign-ending.

The discard condition: Discover an extra 3 clues from a location with at least 1 clue. At least it stays in your threat area, so it's a once per scenario problem.

All in all, this is a way above average signature weakness.

Box vs book You need to ask yourself if the pretty pistol is worth the pain of this card. If no, consider the "book" signatures, which are less nice but also less awful. If yes, maybe use the "box" set or both for some extra Roland-ness.

It seems odd that a clue is required to be at the location, when the rules do not state that a clue needs to be at a location to investigate. It only states that you investigate against a shroud value, then you discover a clue. Given that plenty of cards let you discover two clues, it follows that you can discover less clues than are available, but they simply go to waste. — eskimoform · 108
Given that it's so easy to draw this card with absolutely no clues available, its the natural expectation based on the games design and the actual text in the rules. — eskimoform · 108
Cover Up does not require you to Investigate, though; it requires you to "discover 1 or more clues at your location." You can investigate a location without any clues; Ursula's Weakness would be much worse and at least one Basic Weakness impossible if you couldn't. However, to discover a clue, there has to be a clue to discover. The Rules Reference under "Clues" makes it clear that clues "at a location" specifically means "undiscovered clues at that location." — LivefromBenefitSt · 1083
Roland's .38 Special

I find it hard to believe that no one has written a review of this, but here we are. It's probably best compared to the .45 Automatic, since that's where the game design was when they came out. Same ammo, bonus, and damage, but the .38 is 1 resource cheaper and has a chance at +2. If I am reading the FAQ right, the critical language is "on your location," so clues on enemies, cards attached to the location, the investigator, etc do not count for the boost. Anyway, it's a nice gun, especially in resource-starved Roland. However, nice guns are pretty common, and this one pairs with one of the nastier signature weaknesses, so is it worth it?

The "book" signatures are less good and less bad , so they are probably the choice for the risk averse. People who are willing to gamble with Roland's shaky Sanity might be satisfied with the "box" signatures or go for both sets.

The .38 special combos with clue-dropping cards like Quick Study and Maleson — Zinjanthropus · 229
Sure, but it's probably better to not drop a clue than to drop one specifically for a combat bonus; it's kind of action-intensive. When it happens naturally (Maleson deals with a ad treachery, and Roland needs to shoot something anyway), though, definitely. — LivefromBenefitSt · 1083
I think the idea would be that you'd drop the clue to boost your gun and then get it back from killing the enemy with Roland's ability. Roland actually has a lot of synergy with the drop clue for X cards for this reason. — Time4Tiddy · 248