Unearth the Ancients

Sure, the other reviews are mostly focused on how this card works as an economy card, and I agree that using it to summon Dr. Milan Christopher makes it the equivalent of a fast Emergency Cache which I think is quite good, but I would like to focus my attention on a very important word in this card's ability: Investigate

This card is an investigate action - and one that lets you control the difficulty. Declare a Magnifying Glass and you are making a difficulty 0 Investigate check. "Okay, but why is that useful?" I hear you ask. "You've just paid a resource, a card, and an action to play a free, fast card!"

Yeah, that would be pretty dumb. But here's the thing. Let's say you're Rex Murphy and commit a Deduction. Now you just need a 2 (-4 or better) to pick up 3 clues from that action.

If you want to be even greedier, have your rogue buddy Double or Nothing. It's still difficulty 0, but now the Deduction offers 4 clues in an action. All sorts of silly shenanigans open up when you can Double or Nothing a difficulty 0 test such as Quick Thinking, but sadly not "Watch this!".

But this isn't just about the action compression, the best part is that you control the difficulty, even on a high shroud location, which could reach 5, or even 6 with an encounter card.

Still don't feel like you need this in a pure seeker? You'd rather just pay for Higher Education and Archaic Glyphs Understandable. This is a low enough level combo that it can still be used by secondary - or even tertiary seekers. Roland Banks can struggle to pick up a bunch of clues off a high shroud location without enemies to take advantage of. Even if you're still using Deduction, you succeed with a -2 to Unearth an Art Student and grab two clues.

Is it still a pretty finicky card? Definitely. Do I think you should auto-include it? Probably not. But open your mind to the possibilities, and keep an eye on this card in the future as more synergies become available. I expect this card to eventually be the center of some pretty silly combos.

That's a really interesting angle I hadn't considered. Using this to "cheat" clues using deduction and similar effects does make this card into a sort of very convoluted "working a hunch" type card... I don't ever see it being really worth it with the current cardpool, but it's not nothing! — Low_Chance · 13
Doesn't work with Deduction, sadly - Deduction discovers *additional* clues, and thus doesn't combine with effects which replace discovering clues with something else. — TheNameWasTaken · 3
@TheNameWasTaken Hmm, looking at the FAQ entry for Deduction, it appears that you are correct. A pity. It does still work for Rex, and I still think we'll be seeing this card reappear with a silly combo one or two expansion cycles down the line. — Death by Chocolate · 1489
Worth noting that Ursula's reaction ability lets her play this as a fast action. Especially good with its relic synergy. — SGPrometheus · 847
@TheNameWasTaken I disagree. The Investigate action on this card discovered 0 clues. With deduction, you're discovering an additional clue on top of the zero clues discovered. After all, the addition of 1 to 0 equals 1. — GregoryZamuza · 7
Unfortunately, the FAQ for Deduction implies otherwise; base investigation would discover 1 clue, Deduction adds an additional clue to make 2, _then_ Unearth says "ok, instead of discovering those two clues, you're putting an asset into play". Note Unearth's wording of "instead of discovering *clues*", plural. — Tamsk · 1
Unearth the Ancients

What does this card really do...

For 1 resource, and a sucessful Investigate (X) action you get to play a Seeker asset of cost X for free. If the Seeker asset has the Relic trait you draw a card too.

There are only 3 Seeker asset at this time with the Relic trait.

  • Tooth of Eztli: Mortal Reminder, Cost: 3
  • Ancient Stone: Unidentified (1), Cost: 1
  • Disc of Itzamna: Protective Amulet (2), Cost 3

Assuming you choose a 3 cost Seeker Relic.

  • If you suceed the Investigate (3) check you end up saving two resources.
  • If you fail the Investigate (3) check you lose a resource, an action and a card.

Doesn't seem worth it, unless you are playing on Easy.

Additional Synergies:

  • Having Dr. Christopher Milan out. (+1 Resource and his +1 Book passive bonus helps with the test)
  • Playing Rex Murphy. (Suceed by 2+ to get a clue too)
  • Playing Ursula Downs. (Free investigate action after moving.)
Daerthalus · 16
Most seeker assets are pretty cheap (you don't have to play a relic with it), so it's not really usefull. And there's a chance of failing the test. However it may be useful for expensive off faction cards, like shotgun (roland) or leo de luca (rex murphy), when combined with Higher education, where you basically half the cost. — Django · 5162
This card may have some strange interactions with "comes into play abilities", as it adds a test where cards can be commited. If you play this card naming an "art student" and a "double or nothing" is commited, do you get 2 clues? — Django · 5162
the card can be used only to play seeker assets. the clue from art student is not the effect of the test, and you cannot put the same asset into play twice, since it is not in your hand anymore. — Adny · 1
True, forgot about "seeker assets" only. The card should work for lola if she changes from seeker to another class mid test, as the wording of the asset is "put into play". — Django · 5162
I can't say I'm too impressed with the interactions right now. But maybe there's a Rex/Scavenging/Disc of Itzamna deck to be made here. Probably not. — CaiusDrewart · 3191
I feel like this card and Markings of Isis are almost good, but not quite. The weakness of this one is that it can only play seeker assets, while Markings of Isis requires you to oversucceed by a lot for it to be useful. I suppose having to take a test is kind of inherently bad, but there are a lot of ways to boost yourself to where you have a good chance of succeeding in standard, even without wasting skill cards. Still, probably only useful with Ursula (free investigate action) or Rex (possibility to still get a clue). — Zinjanthropus · 230
Last Chance

Last Chance could work with "Ashcan" Pete after Duke ate all his cards. For other investigators, maintaining a healthy hand size is pretty useful toward having options against the menaces that comes up against you. If you have 3 other cards in hand, Unexpected Courage is a much better pick. I cannot imagine investigator wasting his or her limited off-faction card allowance on this.

Euruzilys · 14
There may be times in a scenario when you've run out of options and emptied your hand dealing with the encounter deck, at which time this card would shine. However, I agree with you that putting it in the deck for that fringe case is probably not as strong as putting in a card that directly helps you. — SGPrometheus · 847
Might be good for someone with the #Amnesia weakness. — Ezhaeu · 50
I've actually come around to this card after reading the other review; many investigators probably sit at around 2 or 3 cards in hand, at which point this is +2 or +3, so it's pretty strong. — SGPrometheus · 847
Dumb Luck

Dumb Luck’s usefulness seems really limited, but it might have use for your non-combat investigator. You have to evade and fail against a non-elite enemy, but not failing too hard. Then after you used this card, it will come back again next round.

In solo, maybe you can send this to the encounter deck, and then dont have to worry about which of the new encounter card will mess up your day. If the enemy is really tough, and if you have Alyssa Graham, by accepting 1 doom you can send the enemy to the bottom instead.

In multiplayer if you plan ahead and have your leading investigator be a combat orientated investigator, this could work well. You would know it is coming, so the investigator can get his or her weapon or other assets out, preparing to murder this upcoming enemy. Ambush would be a really good combo here as well.

If you dont use it for the card effect, this card could replace Manual Dexterity for the same 2, minus the card draw. But it will be more flexible when you absolutely need this enemy gone for the round.

Euruzilys · 14
Cost > 0 also means, it can't be used with Dark Horse. — Django · 5162
I’m thinking this would also combo with split the angle. — Greatsageishere · 141
If you have combat oriented lead investigator, he'll draw an enemy he can most likely deal with instead of drawing a treachery that might mess his set up. This is cheaper and probably better compared to Close Call. — Pianna · 1
Fantastic in multiplayer when Roland is the lead. The ability to plan and prepare can be invaluable, he sets up on a 3-4 Clue location, you chuck him a thing to kill, and he triggers #First on the scene and his ability to finish the location. — Tsuruki23 · 2577
Eavesdrop

Agility has perennially been one of the hardest skills to leverage usefully in gameplay, this card is one of several new cards printed that fixes that issue somewhat.

Since the game first released we've had cards that turn a skill into another, Rite of Seeking for example turns your into and "I've got a plan!" turns into . The only initial options to do that with were Backstab and Sneak Attack, and both of those were for combat only! Well since then we've gotten Lockpicks and Cheap Shot, an upgraded Sneak Attack and not much else. I.E. four different ways to turn agility into and just one way to turn it into .

.

So, Eavesdrop, this is the second card ever to turn into . players rejoice! Oh and Wendy Adams too!

Oh wait, the skill check used to trigger your net benefit is an check?! So the plan is to: Use your High stat to encounter and evade an enemy, this shouldn't be an issue for a Rouge, and then you use your, probably average 3, stat to try and net two clues? Two actions for two clues AND you spend a card AND you're still hinging all of this on a stat that isn't even your major stat?

So, when on earth is this useful? It's bad to review a card in vacuum like this. Obviously there can be a large difference between location shroud value and enemy evade value, pulling 2 clues from a Shroud 5 spot for example is pretty good, assuming that the evade value is pretty low. More importantly perhaps is the fact that you ARE playing so perhaps you can double up on the clue mayhem with a Double or Nothing?

I tried this card a bit with proxies, I tried it on "Skids" O'Toole and on Finn Edwards, the latter gets his free evades so that makes this infinitely better for Finn Edwards but even so, seriously consider taking just a humble Flashlight rather then this card, or take both and have them supplement each other.

.

If you take 2 Flashlights, 2 Eavesdrops and 2 Perceptions then you've got yourself a decent Clue-specialized package for level 0, supplement this with out-of faction cards as is appropriate ("Skids" O'Toole can gather Evidence! and Finn Edwards can be very clue efficient with "Look what I found!" and/or any number of different cards). As you gain XP drop the Eavesdrops for Lockpicks and hoover clue's like a Faux , especiially if your Investigators name is Finn Edwards.

Tsuruki23 · 2577
Honestly, if you cannot run either Finn or Hiding Spot, I would skip this card. — Myriad · 1226