[Guide] Darrell has no clue

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Darrell Gets the Scoop with Research Notes - 19XP 2 1 0 1.0

Calprinicus · 5761

SUMMARY

This deck focuses around the card Research Notes. This card provides Darrell Simmons with evidence to power his ability main ability. It also negates the worst aspect of "place a clue" cards, which is recollecting the dropped clue.

  • 4 - SETUP - It doesn't take many actions or resources before your deck is doing what it's supposed to do.
  • 5 - CLUES - You will collect a lot of clues (some clues you'll collect multiple times).
  • 3 - COMBAT - You have a few methods to deal damage or remove monsters.
  • 2 - MYTHOS - You have limited methods to deal with encounter cards.
    • 1 - SURVIVABILITY - You have limited methods to prevent or heal damage or horror.
  • 3 - ECONOMY - You're decent and getting resources and drawing cards.

DECK BREAKDOWN

Let's break this deck down card by card:

  • Research Notes: This deck is built around this card.

  • Newspaper (2):

    • It was cheap! perfect for setup. as soon as you collect 1 additional clue, it pays for itself. After that, it's only value and you'll collect 5+ extra clues if played early.
    • It doesn't exhaust meaning you can trigger this multiple times in the same turn.
    • You'll be hovering around 0-2 clues as you constantly drop clues. This allows you a quick way to recollect them.
  • Press Pass:

    • Everyone likes extra turns! Even triggers when not your turn.
    • If you have Quick Study you'll get it almost every turn.
    • It's an accessory, so you can only have one unless you invest in a Relic Hunter.
    • Even though I only run one in this deck, I have Captivating Discovery to help find it.
  • Research Librarian:

  • Quick Study:

    • Once out, you'll likely use this ability each turn. It has too much synergy with your other cards not to use.
    • It gives you an extra turn with Press Pass.
    • It gives you evidence with Research Notes.
    • It counteracts Darrell Simmons low and .
  • Darrell's Kodak

    • The best thing I can say about this card is that it's free and starts in play and gives you a few evidence at no real cost.
    • Definitely scenario specific. collecting evidence from treacheries is much easier than enemies.
    • The fact that it exhausts to put evidence on treacheries or enemies is pretty annoying and scales much better in larger player counts.
    • It's a lot of bookkeeping ( remember to place resources on enemies, and treacheries, then remembering to collect them if you find clues at their location).
  • Bizarre Diagnosis

    • 0 cost! You have significant healing if you have a clue.
    • commit icons is rather nice.
    • Triggering Research Notes and Press Pass.
    • Darrell Simmons is squishy with only 6 health.
    • I run one, but if you have 2+ physical trauma, I would likely find a way to run another.
  • Captivating Discovery

  • Exploit Weakness

    • This is one of Darrell's few tricks to deal with monsters.
    • Lots of enemies an evade or fight value of 2 or less. Darrell Simmons ability allows you to automatically discard them!
    • Since it discards, it prevents non-elite enemies from joining the victory display.
    • It deals 3 damage and evades elite monsters!! These foes rarely have low stats, so you'll need Gumption and/or Map the Area to help reduce higher values.
  • Shed a Light

    • Very similar to Exploit Weakness.
    • Low shroud locations net 2 extra clues!
    • The "... 1 additional clue from any location" allows you to collect evidence from far away evidence you placed with Darrell's Kodak.
    • Helps guarentee Deduction and Resourceful.
    • You can lower shrouds with Map the Area and Gumption, but less efficient as you're already a good clue finder.
  • Forewarned:

  • Knowledge is Power

    • This card is fast.
    • This card is free.
    • This card is absolutely BUSTED with Research Notes. Use the ability without having to pay any of the costs (spent evidence), which means you can find a BUNCH of clues with no actions.
    • Fast means you can find clues, when there is a monster with evidence (from Darrell's Kodak engaged with you. Find the clues, collect that evidence, then use that evidence to fight or evade that monster!
    • Working a Hunch eat your heart out!
  • Map the Area:

    • A very easy investigation test!
    • Reduce ALL tests by 1( You and your team). In some scenarios, one location becomes very important or you get stuck on at a location. Great for final boss fight preparation.
    • After I took it out for a scenario, I put it back in. It's a much better effect in practice even though the effect seems small on paper.
    • Reduces difficulty for Exploit Weakness and Shed a Light.
    • If you needed to cut any card, this is the one. Not ideal in some scenarios where you just move around a lot (edge of the earth, forgotten age).
  • Shrine of the Moirai

    • I don't know why I don't see this card in more decks, it's a late-game powerhouse. You (& your team!!) can recollect your most powerful cards from your discard pile.
    • It's a fast action to collect the cards.
    • Gumption and Exploit Weakness. This is a boss-killer strategy. You can play this combo 3 turns in a row.
    • If you need clues, two Knowledge is Power will do the trick!
    • You really only need 1 of these.
    • Bonus if Gloria Goldberg is a teammate!
  • Brute Force:

  • Deduction

    • Finds 3 clues in 1 test.
    • If you can reduce the shroud to 0, Shed a Light can guarantee the extra clues. aka, great for 2 shroud locations with lots of clues.
    • 3 clues > 2 clues with Sharp Vision which fights for a slot in this deck.
  • Resourceful


GAMEPLAY


UPGRADE PRIORITY


STARTING DECK

ASSETS

EVENTS

SKILLS


NOTEABLE EXCLUSIONS

2 comments

Oct 18, 2022 TablePlay · 1

I like that this deck steers away from the Scavenging and item combos. I think those require too many actions and cards to fully setup.

I forgot how good Fine Clothes would be for Darrell! I hope Scarlet keys is full of weird parley tests.

Apr 02, 2023 JosieBean · 1

This guide is well thought out, and well written. You’ve assembled 500 horsepower engine! Can’t wait to try this.