Nephthys

Dealing 2 damage (to an elite or foe engaged with ally) as a free action is very powerful!


I'm looking at this as a fun new ally for Leo Anderson to build around! Earlier Leo got Priest of Two Faiths to add free tokens. With [Tempt Fate] you can add a lot of tokens quickly.


Confused on this wording: "Either release 3 tokens sealed on her, or return 3 tokens sealed on her to the token pool..."

Unclear why someone would not always want them to release them back into the chaos bag. This cycles the tokens so you can seal them back on her later.

Calprinicus · 6281
"Confused on this wording:..." Either you release the token to the chaos bag, or you return them to deal 2 damage. — madcircus · 135
They are two separate actions you can perform. You can exhaust her to just release 3 and add them to the bag, or you can send 3 from her to the token pool to deal damage. This essentially means you get twice as much use out of every bless token, if you choose to return them to the bag each time. — Jaysaber · 7
Garrote Wire

Great item overall, but notably lacks the ability to finish off a foe you've spent your turn weakening. After looking through the windows for fast actions there's one before each of your actions during your turn, assuming I'm reading it right, but there isn't a window AFTER your last action.

Since the Garrote Wire can only be used during your turn, if you spend your entire turn chasing down a monster and manage to bring it down to one life, you can awkwardly have your turn end with a piano wire all ready to use and a nightgaunt all ready to be choked out without the opportunity to ever use it.

It still gets plenty of mileage for sure, but due to timing it has felt pretty awkward to use sometimes.

Vultureneck · 74
When you use your last action, the game still returns to the player window immediately preceding 2.2.1. Your turn only ends when you encounter 2.2.1 and *don't* take an action, or when a card effect says it does. — Thatwasademo · 58
In other words, there absolutely is a player window between your last action and the end of the turn, and "Framework Event Details" in Appendix II is pretty clear about this. — Thatwasademo · 58
"After an investigator takes an action, return to the previous player window. An investigator may end his or her turn early if there are no other actions he or she wishes to perform. If the investigator does not or cannot take an action, proceed to 2.2.2." — Thatwasademo · 58
What demo said. You can absolutely use this after your last action. — StyxTBeuford · 13043
Heh heh, I've used this in two campaigns and, I think, never noticed the "during your turn" restriction. Oops - I'm pretty sure I killed off many enemies in the enemy phase. — acotgreave · 886
Well am I glad to have that cleared up, the last two campaigns I've played we had it ruled where you couldn't play this or "Knowledge is Power" as your last action, it felt clunky and unnatural but as far as we could tell was the correct ruling. Thanks for clearing this up. — Vultureneck · 74
@Vultureneck you should edit the review not to mislead people with an incorrect rules interpretation — jd9000 · 75
Gaze of Ouraxsh

I had 6 curses (no bless) in the bag today and I needed to do 2 damage to a dumb Witch. Pulled 0 curses, did 1 damage.

3/10 the lasting personal trauma outweighs the general favorability of this card.

Difrakt · 1313
Given the Witching Hour bag, there is a roughly 5.5 % chance of pulling no curses in this situation. This isn't much more unlikely than drawing the autodial during a skill test in the same scenario (6.5 %). So this was definitely unlucky. The most likely outcome would have been two tokens (38.7 %). But well, one damage is still better than nothing. — PowLee · 15
Agreed. 5.5% is pretty low risk overall, and the potential outcomes were very favorable. It’s nice you still get 1 testless dmg no matter what. — StyxTBeuford · 13043
Chamber of Rain

I like very much this scenario, but ERRATA needed for true-solo mode.

ERRATA must adding "reveal Chamber of Sorrow".

Otherwise the scenario it's blocked and there's no way for a single true-solo player...

I was able to escape the Chamber of Rain in true solo mode by using “Dirge of Reason” Book Roland and hard-mulliganing for his signature card, Mysteries Remain, to add a clue to his location. However, I agree that the location or scenario needs an errata to make it winnable in true solo mode. — ArkhamInvestigator · 305
85 upvotes?? — MrGoldbee · 1483
185, now. I guess someone got a little overzealous with that like button — Zinjanthropus · 229
The Necronomicon

The Black Cat can negate 2 of the 3 symbols 3 times, for when you really don't want to pull tablets and elder things and catastrophically fail - you'll even have a decent chance of passing the test.

As far as weakness mitigation goes, this is rather XP expensive as Daisy's elder sign effects are quite good and don't need replacement; though the cat's soak is better than anything else she can get in faction.

suika · 9497
Good review...... not sure it's 7000's likes good, but who am I to judge? — LaRoix · 1645
I think it’s literally all just one guy clicking the review likes over and over- why they feel compelled to do so, I have no idea. — StyxTBeuford · 13043
Huh! I didn't even know you could hit these more than once. — HanoverFist · 744