Eidetic Memory

If you use Eidetic Memory to copy Obscure Studies, does that mean that Eidetic Memory will then be placed beneath Amanda Sharpe, replacing the card that was there? Susequently, next turn, I would discard it as normal, as the remove from game window would have passed already? If I am correct, obviously Obscure Studies will be removed from the game and I am sure I would only be using the icons for Eidetic Memory (not the 3 ?s from the exact copy of Obscure Studies). Rules gurus, assist please!

Metius · 12
This creates a lasting effect on itself which copies an event, and it creates a delayed effect on itself which replaces discarding itself with removing itself from the game. It can't miss the window because the window will remain open for as long as it needs. As to the length of the copying, I think that would last until the card leaves the area it places itself in, much like an attachment. See the ruling on De Vermis Mysteriis. It's certainly unclear. — Yenreb · 15
I guess Eidetic Memory will be removed before you can commit it to a skill test. Get the card beneath amanda back, put EM there, and that's end of OS's effect. Then the "removd from game" effect of EM kicks in. — Secutor145 · 3
There is a significant difference between Eidetiic Memory and DVM - EM replaces discarding, while DVM doesn't bother with that and just straight up removes the card. If it's an event that doesn't get discarded, there is nothing to replace so I don't think EM would be removed. OS definitely would be though. — TheNameWasTaken · 3
Oh you are right! Didn't notice the replace discarding part. Thanks for point that out — Secutor145 · 3
In my opinion, you are correct that once Eidetic Memory moves under Amanda it'll revert back to having its own icons -- cards seem to stop being copies of other cards once they enter an out of play location (and cards under Amanda are out of play), as per the Painted World vs Delve too Deep ruling (https://arkhamdb.com/card/03012). — iceysnowman · 164
Return to The Boundary Beyond

Sadly, Return to the Boundary Beyond, unlike Return to Threads of Fate, did not notably alter the scenario, leaving it almost as frustrating and confusing as it was before. There are some new "modern location" cards that vary the punishment you must inflict on yourself to explore, and the removal of the treachery cards from the Exploration Deck at least means you aren't paying for the right to be abused by treacheries, but this remains the low point in an otherwise lively and exciting campaign.

That sounds harsher than it is. AH:TCG is not a very complicated game (most of the complexity is involved in resolving specific card interactions), and the design crew at FFG deserves credit for regularly coming up with new twists on scenario design (and cramming them into fixed-size expansion packs). That this scenario is not as much giddy fun as its immediate predecessor (where half the pack was act cards; remember opening that?) is not a condemnation, just a disappointment. Interesting idea; frustrating execution, this "Return to..." eased the latter a bit.

Scroll of Secrets

So the 2020 Taboo has been very kind to this card. I've been playing this card in Minh with Scavenging and Charles Ross, Esq.. Free draws that are super easy to recur at 0 cost because of Charles Ross and because Minh can investigate so well with Scavenging. Heheheheh enjoy the combos!

It's fantastic for discarding out weaknesses, discard-synergy cards like Miss Doyle's trikitty, Winging It, items to be scavenged, Yaotl. You name it! Love the new card. It's absolutely a seeker staple for those who have the hand-slot. Even the mystics who have very uncontested hand slots should love the lvl 0 version!

chirubime · 27895
Yes, the L0 card is now playable and the L3 card is really good. It not only looks at a card for an investigator but it also places it into their hand saving an action. The kicker though is the straight up discard of the weakness. So many Mystics have awful signature weaknesses that they would like to get rid of. Or combo it with the Summoned Hound or other bonded card with a weakness. Nice to see the taboo list making some less interesting cards interesting again. — The Lynx · 992
Ants!

Seeing answers in Terrible Secret and Crisis of Faith it seems people want to resolve the whole revelation effect before applying the result so one card can deny the whole iterative cycle. But with the same logic here can you choice to discard four cards at random when you have only one, but plenty of assets. As that choose will still change the game state and as such should be a legal option?

The main question being if you have a revelation effect on a treachery card that has a for each statement. Do you resolve it step by step or as one effect at the end?

iro · 5
If I understand your question, you resolve any test, then apply the results as a group -- so, with Ants!, if you fail the test by 2, you could choose to discard 2 cards from your hand, then play Dent Existance to cancel that effect (ie discarding cards from your hand). Similarly, with Crisis of Faith, you could choose to take (say) 4 horror, and play I've Had Worse (4) to cancel all 4 and get 4 resources. I don't think you can do anything to Terrible Secret; I think that "Cannot be cancelled" applies to both the card and its effects; it is a weakness for the Queen of Cancellation, after all.. — LivefromBenefitSt · 1074
About Terrible Secret, cancellation like Dark Insight wouldn't work. But Deny Existence can, cause its text says "ignore", not cancell. These are two different effects, mentioned separately on Diana's IC. Mostly they do the same thing, though. — Secutor145 · 3
You resolve it all at once: ‘for each’ effects occur simultaneously, so you would first decide how many of each effect and then resolve them. You can’t chose to discard more cards than you can from hand. — Death by Chocolate · 1482
Thanks for the answers! :) For future reference can this be deducted by any excerpt from the rulebook? — iro · 5
Actually, wait --- this card doesn't say "must" unlike most treacheries, so presumably you *can* in fact choose an option that doesn't have the potential to change the game state. — Thatwasademo · 58
Which would mean, if I'm reading it correctly, that even if you *start with* 0 cards in hand or 0 cards in play you can avoid doing anything from failing this test... — Thatwasademo · 58
(see "Must", rr., naturally) — Thatwasademo · 58
You cannot "choose and discard a card from your play area" if there is no card in your play area, since "choose" requires a valid target. But yes to discarding from hand with an empty hand. — Yenreb · 15
(or if the only cards in your play area are not valid targets, such as Permanents or Sophie; in those cases your remaining failure points must be hand-discards. See the rules for 'Target'.) — Yenreb · 15
@Secutor145: Deny Existence can cancel the horror from Terrible Secret, but I'm pretty sure it's because Cancelling the horror from Terrible Secret doesn't require actually cancelling terrible secret. As far as I'm aware, there is no real difference between Cancelling and Ignoring in AHLCG. — Zinjanthropus · 229
Nope, it’s entirely because TS says you cant cancel, and Deny says you ignore. The distinction actually does matter. — StyxTBeuford · 13042
With the latest rulings Deny Existence is useless against this. You make a choice for each point you fail by, so it counts as 4 separate effects and Deny can only ignore one of the discards. — blackjet3 · 13
Beloved

Did a little math with a few sample bags:

Let's say unexpected courage gives you +25% chance to pass a test (going from say +2 above test to +4 on hard difficulty), and Beloved gives you ~1/2 that for a fight or int test with just its icon. The added benefit of beloved's ability is unfortunately pretty low, generally only about 5%, even with 10 blessing tokens in the bag. So Beloved only gives you +17% chance to pass the test vs UE's +25% chance.

Note that going down to 6 or 7 blessing tokens in the bag doesn't make that big of a difference.

The problem is that if you draw a blessing token in this sweet spot of where we tend to take tests when playing, if you draw a bless token without beloved, you're nearing or generally at "all but autofail" territory.

The value goes up a lot if you aren't likely to succeed at the test, but not by that much unless you are taking tests with <50% chance to succeed. If you're taking the test at +0 before you commit skill cards, the value of Beloved's ability goes up to ~10%, still not as good as UE.

I think the card still has a little value but it's niche. It keeps the bless tokens in the bag and it's a little better than UE for head or foot tests. UE doesn't make it into most of my decks these days anyway though it does in Patrice and Silas.

dubcity566 · 111