Neither Rain nor Snow

Listen, and understand. Stella Clark is out there, she can't be bargained with, she can't be reasoned with, she doesn't feel pity or remorse or fear, and she absolutely will not die............EVER.

If for some reason you feel like 3 copies of this aren't enough, upgrade into Grisly Totem (3) and become the immovable object.

Erdjo · 325
If I understand the mechanics correctly, "Neither Rain nor Snow" would not be returned to your hand by Grisly Totem, because the return is an effect of the failed test, which is cancelled by the skill card. — Gobblegobble · 1
Incorrect. Since they have the same triggers, you can choose the order that the card effects trigger. — brandonglee123 · 1
For example, suppose you commit "Take Heart", "Neither Rain nor Snow", and use the effects of Grisly Totem (3) on a nasty encounter card and autofail. You can choose to trigger Take Heart first, then Grisly Totem, then Neither Rain Nor Snow to cancel the encounter card failure! — brandonglee123 · 1
But if you trigger grisly totem first and return NRNS back to hand, does NRNS still cancel failure effects? — niklas1meyer · 1
niklas1meyer: As I understand it, unlike Silas' ability or Try and Try again, Grisly Totem resolves during step 7 of the skill test, which is "apply skill test results." Given the wording of Grisly Totem and Neither Rain Nor Snow are both "if this skill test fails," I would assume that cancelling the effects of the failed test would also resolve during step 7, meaning that you could also get them both to trigger. I don't know for sure though. The combo is confirmed to work with Take Heart, at least. — Zinjanthropus · 229
For additional silliness, you could maybe try to convince a mystic friend to commit Seal of the Elder Sign to the test, thereby guaranteeing that you could fail the test, heal 1 damage and 1 horror, cancel the results of the failed test, return NRNS to hand, then get an extra action. Probably not worth it, though. — Zinjanthropus · 229
Can someone clarify what "all effects of the failed test" mean. Does that include effects that would trigger if I drew one of the special curse tokens (cultist, for instance) that might trigger something like taking horror, discarding cards from my hand, etc.? or only effects directly related to a card (like a treachery) — Giffdev · 85
@Giffdev If a token says, "If you fail, take 1 horror," and you would fail the test, don't apply those effects, as they are a result of the failed test. Likewise, Retaliate and Alert won't be triggered on failed attacks/evades. — SGPrometheus · 821
The most powerful part of this card isn't the wilds. It's the ability to basically ignore any encounter cards that involves a test. And it can be committed to someone else's test. These should Only be used vs Treachery cards. — Taevus · 775
Is this card can cancel retaliate or alert or miss attack to other? — williamz · 1
If you fail after commiting this do you get to trigger Stella's investigator ability? (Since it's "after" the test) — OnTheNightrain · 8
You cancel the effects of failure; you don't cancel the fact that you failed. — SGPrometheus · 821
I'm willing to wait on an FAQ clarificiation of timing this to selectively cancel effects, but tangential to that: How the heck do you expect to be regularly getting this back with Grisly Totem - you just gave yourself +4 to the test! — Death by Chocolate · 1479
So if you were to use this on A Test of Will (2) and you were to fail, would NRNS prevent you from having to exile it? — Wolfyjevjev · 1
@Death By Chocolate: There is Drawing Thin. @Wolfyjevjev: As I understand it you can, in fact, cancel the Exile effect of on that card, as it's the result of a failed test. — Zinjanthropus · 229
Does this card cancel getting horror from remains ? So is the respective sentence on rotting remains an "effect of a failed test" ? — fallaway · 1
Yes, if you commit this to a Rotting Remains you are not taking horror if you fail. I do want to add that you CAN'T combine this with the Survivor Grisly Totem, since both cards have the same timing window (step 6) AND they are mutually exclusive. Which is to say, if you fire the ability on the Totem, you return NRNS to your hand, and then you can — Veronica212 · 299
Continued: you can't trigger Neither Rain Nor Snow since it is no longer committed. If you instead use the ability on NRNS first, you end up canceling the ability of the totem to return NRNS to your hand. — Veronica212 · 299
wern212 - as long Rotting Remains are going to be failed and you have already chosen to use GT choosing another icon with committed NRNS for this test, You can with no problem return that card to Your hand. Card has been committed, during and before you did fail this test and it is not any more after you failed. Timing for resolve of negating negative effects and getting card back are timed on same moment and therefore you can chose what is going to be first. — Bany · 14
Wern is correct. If you choose to trigger the effect of NRNS first, it will cancel the effect of GT just as it cancels any other effect. There's just one inaccuracy, "if successful"/"if it fails" effects are resolved at Step 7, not Step 6. — Killbray · 12027
Does NSNR cancel "Look what I found!" or not? — h2ovn · 1
No it doesn't cancel "Look what I found" because that isn't an effect of a failed skill test at all. Look what I found is just something that you play in reaction to failing a skill test and therefore it is resolved at St.6. Meanwhile NSNR can only be resolved on St.7. — Killbray · 12027
Brother Xavier

The soak ally. He soaks for you, he soaks for others. The willpower doesn't hurt, but he's honestly too expensive for that and the ally slot without charisma too valuable. You should try Police Badge and Bandolier before playing xavier for the +1

If you want to aggressively keep the map free from enemies, you should look for allies in the local police station.

As a defensive card in a slot important for the offensive, he is probably preferred over Beat Cop(2) only by Diana Stanley and Carolyn Fern, who likely do not want the +1.

Mataza · 19
The real reason you play him is the 2 damage on kill. Some Guardians have good enough economy to play him reliably (Zoey and Tommy especially), while others will take him on high difficulties just for the testless damage. — StyxTBeuford · 13028
Beat Cops do testless damage better. They're cheaper, buff a relevant stat, and don't need to die. I ran both in a hard campaign — Mataza · 19
Yeah was gonna say, you would often take both I think. — StyxTBeuford · 13028
After using upgraded beat cop calling in favors for Xavier? — Django · 5108
Hatchet Man

Hatchet Man is useful in two scenarios not listed here: you have Delilah O’Rourke, or your fellow investigators include Rita Young. Card might as well say “for 0 actions, your pal does plus one damage.” Not essential, but in a combat heavy scenario this can help. You could also boost your sneak attack. Perhaps the greatest beneficiary would be Winifred , who already has the dexterity to evade things and loves adding skill cards to tests. And only a daredevil would have the guts to lather up an O’Bannion.

MrGoldbee · 1470
End of turn, not end of phase. This only works with Rita if she actually Versatile’d in the card to her deck. — StyxTBeuford · 13028
Someone else can commit it to Rita's evasion attempt and it will get its trigger. — TheNameWasTaken · 3
TheNameWasTaken is right! — MrGoldbee · 1470
Oh yeah that’s fair. — StyxTBeuford · 13028
Rise to the Occasion

This is like doping but it's legal.

For this skill card, is the minimum. And all it asks of you is to be utterly screwed, which is like the core mechanic of the game. If you are really out of your element, it gives you

Say, a guardian friend is about to Teamwork all his possessions away, drench himself in ketchup and throw himself at the abominable monstrosities to buy your team one or 2 more turns. Now you're a low combat survivor with a Shotgun. Enter this card. You're at least 5 over the next fight test. 2 above the enemies fight value from rise of the occasion and 3 more from the shotgun itself(Well in theory. Who plays teamwork and shotgun?)

Either way, if you played Arkham and lost a scenario or three, you'll know what it's like when the situation goes totally out of control. Last clue location got Obscuring Fog; Vast Expanse threatens to drive you insane; one enemy too many spawned and needs to be exhausted with evasion; when the situation goes tits up, you just have Rise to the Occasion.

Mataza · 19
yeah, this card is really good! just looking at it, it seems like why would you be doing a test that you're not good at, but it actually happens all the time! — Zinjanthropus · 229
I honestly am not a fan of this card most of the time, but it’s super valuable with Calvin. This count base value, and all of Calvin’s base values are 0, so this can often be 5 pips (any 3 or higher difficulty test). So 5 plus your modified skill value (eg damage or horror and other boosts). — StyxTBeuford · 13028
Warning Shot

If you don’t actually need to defeat enemies as a guardian, this opens up a lot of opportunities. Roland and boxing gloves Nathaniel only benefit from the first foe they beat a round. Zoey, Mark, and other people with access to this card but don’t have evidence in their hand...this is a testless, room wide evade. Sending someone to an empty room is the equivalent to a defeat if the enemy isn’t a hunter. Unfortunately, unless you can recover events, you only get two attempts at this on your deck... but for Zoey, it means you can farm the same enemies for engagement, getting paid each time.

If you have a particularly rough enemy you can’t defeat in two attacks, but have a nearby investigator who hasn’t attacked...Send them over.

MrGoldbee · 1470
It’s also great in FA to get rid of some non hunter vengeance vipers — Django · 5108
It's MVP in TFA. — MrGoldbee · 1470