Charlie Kane

I found a little interesting combo. First, for deck creation option choose a survivor. Then, get Leather Coat, 2 Scavenging(2), Joey "The Rat" Vigil(3). Now the old man can get 4 resources per turn, if he's enough good at investigating.

ljo8358 · 3
After you successfully investigate by 2 or more, exhaust Scavenging: — MrGoldbee · 1477
That's why the author said 2 scavenging. — TheNameWasTaken · 3
Ancient Evils

I totally agree this is by far the most unfun card in the whole game. Specially in multiplayer. I'd rather consider something like "Place 1 doom on the current agenda. If this is the first Ancient Evils card revealed this turn, this effect can cause the current agenda to advance." Or even something considering if there are doom tokens or not. This way it would still leave you with the unease that the agenda can accelerate (or inmediately advance if it's only one doom away), but wouldn't allow those unfun nasty combos to take place inmediately (you would have the current turn left).

Jotaknight · 1
That doesn't fix the actual problematic part of Ancient Evils, which is when it combos with otherwise-removable doom such as doom on an Acolyte to advance the agenda without giving you a chance to respond. For example the classic Acolyte into Mysterious Chanting into Ancient Evils advancing you 4 doom early. Drawing two Ancient Evils in a row is not the problem with the card, so I don't really understand your fix. In any case, if Ancient Evils bothers you, I would recommend using Resurgent Evils instead. — Soul_Turtle · 487
I think ancient evils is a good way to balance the game for larger parties a bit (since larger parties tend to make the game significantly easier compared to playing on low player counts). A way to prepare for AE is always to pack cancellation. In 4p it's very likely that someone can run two copies of Ward of Protection (2). This card can cancel AE for any player at any location, provided you have it in hand. Players not teching for the scenario and player count is usually the biggest issue here, not the card itself. — PowLee · 15
I like the Resurgent Evils idea, the problem is that the company is not reediting the Returns in my language and there's nowhere I can get them. I didn't pretend to fix the combo with other doom placing cards, but to balance the power of the card in multiplayer. Most of the threats presented by an encounter card are dealed with a few actions, but placing doom means all players lost an entire turn. Moreover, forcing to have a mystic with those two cards doesn't feel like a solution. Or at least, it takes away the fun for me of really creating a deck and choosing the cards you want. It's not teching for a scenario, but for a card. — Jotaknight · 1
Scavenging

I know I have seen a decklist for this combo but it wasn't mentioned in any of the reviews. Nor did it focus on recycling cards just for skill tests.

Jenny Barnes > Lockpicks > Scavenging > Lucky Cigarette Case (3) > Liquid Courage (1) > Jenny's Twin .45s

Lockpicks is extremely likely to succeed by 2 triggering both LCC and Scavenging. Scavenging continually brings back cards with or . There are other fun ways to build scavenging Jenny but this is a nice straight forward way to boost a lot of skill tests. Especially tests.

The Lynx · 986
Works even better with her replacement signature, which has 2 wild icons. — Soul_Turtle · 487
Yes, it does but I find the replacement weakness a lot more annoying. Especially if I don't set Jenny up for combat which I rarely do now. — The Lynx · 986
Surprised to hear that. I've always hated Searching for Izzie personally, it's just a dreadful weakness. And Green Man's is so great, it's honestly one of the big draws to even play Jenny in my eyes. — Soul_Turtle · 487
Sawed-Off Shotgun

This card also deserves consideration in big money rogue decks! At some point Well Connected will boost your to astronomical levels, enough to make this a good tech card for times when you need to fight a big boss at the end of the scenario.

The introduction of Underworld Market makes this card especially good as you can make sure you have it on hand for when you need it (especially with a Fence also living in the market, letting you save playing it until you actually need it). You might even be able to fit a couple Contraband/Contraband in your market deck...

These two points put together means that a natural home would be in Jenny, who can put together a big money plan alongside being able to play Underworld Market. (Sorry Preston!)

Frost · 272
Sure Gamble + this in Hard or Expert can be a fun time. Also if you have access to One in the Chamber like Skids or Tony. — StyxTBeuford · 13030
Liber Omnium Finium

Not a review, but if anyone is wondering what this mean, I did study a bit of Latin

"Liber Omnium Finium" roughly translates to "A Book about the End of All Things".

Esentially, the implication is that Gloria accidentally wrote a novel chronicling the Apocalypse of her world

This is already hinted by her Weakness' trait, which is "Endtimes"