Winds of Power

Another way to add charges, just like Recharge (2) and Recharge (4). Except this one is more reliable, costs only 1 XP, and actually adds charges to non-Spells/Relics. So far, that means Flesh Ward, and the new Close the Circle and Bangle of Jinxes. Adding charges is good, especially for expensive assets, ones with high XP, and those that are Exceptional. Akachi Onyele is a natural fit, and hey, she's already on the card. But all Mystics running powerful assets should consider this. You just have to have a spare action and resources lying around.

If you want to save that action cost, there's that juicy reaction ability if you draw this on your turn. Mystics, unfortunately aren't known for drawing cards, although you may hit this with Scroll of Prophecies or Guts (2). But you know who does have good option for card draw? Seekers and Rogues, a number of which can (and want) to take this. They also have similarly-written cards based on card draw: Cryptic Writings and Easy Mark, respectively.

If you have Seeker access, you have a lot of options for card draw on your turn. Filtered card draw is best, of course, so Eureka!, Mr. "Rook", and Old Book of Lore are good choices to find it. Cryptic Research and Preposterous Sketches are good choices, too, because you'll still need to hold onto some resources to pay for Winds of Power. Speaking of, Old Book of Lore (3), with its built-in cost reduction, will do that for you. As far as the investigators go, Luke is the standout because his Gate Box would always like charges and it starts in play. Norman Withers has powerful Mystic Spell access to drop the charges on, and can see this card coming with his ability. Daisy Walker and Mandy Thompson have the best card pool and abilities to pull this out of their deck on their turn, and their targets for charges aren't bad either: extra charges will keep Pendant of the Queen in play and have Archaic Glyphs or Archaic Glyphs last longer. Arcane Insight is also a good choice or even to combo with the previous two. As an aside, these Seekers were probably already considering running Enraptured, which also doesn't cost an action, but also doesn't cost any resources.

If you have Rogue access, your best shot is to draw with Lucky Cigarette Case or especialy its upgrade Lucky Cigarette Case (3) on your tests you oversucceed on your turn. Pickpocketing or its upgrade will help. Sefina Rousseau has all the pieces to make it work: oversucceed on Suggestion (4), draw two cards from LCC and Pickpocketing for your trouble, and hey, Suggestion even has a use for those charges itself. I'm not sure you need 5 free attack cancels from non-Elites, but there it is. Other options would be The Red Clock (2) or The Red Clock (5), but those compete with the Accessory slot. As does, by the way, the Crystallizer of Dreams, which can take advantage of two willpower icons for tests. The 0-2 Mystic spells/assets are good, too. Dexter Drake is the other investigator with Rogue/Mystic access. He'll have a tougher time digging this one out through oversucceeding, but he'll have many more targets for the extra charges. A Pickpocketing Dexter with Shroud of Shadows certainly can work! That said, Dexter's play style encourages discarding the spent assets anyways.

dscarpac · 1262
If you use Winds of Power reaction does playing the card cost resources? — Averu · 80
Yes, you still need to pay the resource cost. — dscarpac · 1262
Great for Mandy and the tabooed Segments of Onyx/Pendant...less chance of it being removed from game now — Krysmopompas · 367
This is one of those cases where I don't understand, why the small semi-sentence "paying its costs" is missing... — Athanasius · 1
Segment of Onyx

Very surprised that there has only an off-handed mention for Luke Robinson. This card is insane for him. Luke naturally likes Recharge, and with the new taboo on this card, it makes it a natural combo to use Pendant of the Queen with Recharge. Furthermore, Luke can take the magical Whitton Greene, which boosts his will (which needs help) and his intelligence, it also combos with Hawk-Eye Folding Camera to create a 5-6 intellect mystic. FINALLY Luke always has access to a new location, so he can activate the search 3 times, with each one having a 1/3 chance of finding a piece, not including ANY other locations (looking at you Side A dream world).

Therefore the combo for Luke is; Segment of Onyx, Whitton Greene, Recharge, Premonition, Hawk-Eye Folding Camera, Lucid Dreaming and for added spice Astounding Revelation. This makes Luke, a testless, teleporting, high intel high willpower, MACHINE. All for the low low price of 9-13xp.

*If You know the scenario well, and know you wont be able to explore much Backpack is another great option. Either way HARD MULLIGAN for Whitton Greene, even if it means you lose a segment.

, · 574
Correction!!!! I forgot I added lucid Dreaming, its a 13xp combo! — , · 574
Mostly because prior to the Taboo, Seekers use the Segments much better than Luke. Now that recharging the segments is the only way to get more uses out of it, Luke, Daisy, and Amanda naturally become the best users of the pendant. — suika · 9522
...and Mandy too — suika · 9522
Ursula and Trish with the red clock would like a word — NarkasisBroon · 13
Charge transference via Eldritch Sophist, while possible, is much more janky to set up than what Winds of Power, Recharge, or Enraptured can provide. The amount of investment required is far too high and the results haven't impressed me, particularly since you need to trade an ally slot (and a Relic Hunter if you're using the Red Fan). Not having Whitton to draw out the segments or Milan to provide economy is quite the drawback, especially with how expensive the Sophist himself is. Pendant is good, but not worth this much investment IMO. — suika · 9522
To clarify, it's not that they can't run it, but that they're definitely not the best users since it takes a lot of effort and is much slower to get going. — suika · 9522
The real investigator that I missed out is // Agnes — suika · 9522
Versatile

Let me pop this into the collective consciousness of the AH community:

With the advent of the Edge of the Earth permanents (which all severely muck with your deck at 0 XP), where does versatile stand?

Should it be taboo'd down to 0? Should the number of new level 0 cards be changed from one to two so you can at least run a playset?

I think both. Versatile has a lot of problems as a design: Adding one card to your deck and increasing its size by 5 creates a very intense anti-synergy that makes it hard to justify this card. Likewise, being 2 XP to downgrade your deck in most ways is rough, and the only way to justify it is if you built your deck around a card you lack access to and you seriously risk never drawing it outside of Seeker.

But the idea of being able to get just ooooooone playset of a very useful card into the 'wrong' type of deck is very interesting, but the cost of 5 extra cards is pretty extreme on its own in a way that is not intuitive until you run the math.

At the very least one of these two things could stand to be changed. You have a little under 50/50 odds of getting what of getting the thing you paid 2XP for and ruined your deck probability to nab even with two copies on a hard mulligain, but at least that is remotely likely compared to going hard for your single splash and only finding it maybe twice a campaign in your opener as a 28% snag. Or if you could start with it you can build your deck more appropriately around those extra cards and you get at least one more chance to find that card you hurt your deck to get.

dezzmont · 222
Surely the argument now should be that versatile just got a MASSIVE boost with 5 new level 0 permeants you can take, you have to be Mateo or use in the thick of it but now you can start as any class* with any permeant (sorry Preston). — Zerogrim · 296
I don't think it is worth taking 2 trauma and increasing your deck size by 5 to take any of the permanents off class. Underworld Support for obvious reasons, Forced Learning because the card is already adding 15 cards to your deck and your diluting further the mid game advantage it gives you, Rabbit Hole in general really wants you to be a mystic and its hard for non-mystics to upgrade enough to make it worth it (though Survivor, especially alt skids, might be able to make it work), Short Supply pretty much requires survivor access to get value, and Geared up requires a lot of deck consistency this card hurts, though it is probably the only one I could see being remotely attractive off class even at the cost of 5 cards into your deck (though not the trauma hit) for some rogues. All the existing permanents are either conservatively balanced or are finely tuned in a way that makes paying the extreme cost of two other 'muck yourself up' permanents to get access to them is just way to much. Would you play a neutral version of geared up that says "gain 1 Xp, take 2 trauma, increase your deck size by 5, and then preform geared up?" I think the new permanents are a good argument for not making this 0 XP, but less because it gives this a massive boost and more just because that is an unwieldy interaction and requiring In The Thick Of It to gain access to a versatile permanent pick is enough to ensure no one will ever consider it. I stand by 'Probably should taboo to give you two cards' though. — dezzmont · 222
I mentioned it in my review for "In the Thick of It": I think, this combo might be worth it for NaCho in the Rabbit Hole. He is interested in enought cards, where the discount matters, he has enough tutor optins for his gloves, and once he draw them the increased deck size also doesn't matter anymore. That's at least my theory. I want to try out this combo asap, but only after I got the Edge expansion (and likely finished my currently running campaig). "Geared Up" I think on the other hand, is bad enough even without the traumata. — Susumu · 383
I actually think with the advent of being able to open with a level 0 card from anyone now that it’s actually helped Versatile become more viable. You dont have to anticipate picking it up later to make your combo come together, you can start with your combo s1. — StyxTBeuford · 13052
Can we compromise and say if it gave you 2 cards it should add 6 to the deck, lets see less odd numbers please. — Zerogrim · 296
I think people view the 5 extra cards as a higher penalty than it is. In many decks, you can simply take 4 extra cards that allow you to draw card<s>, including the basic skill cards. This makes it have very little impact on your deck. — Tilted Libra · 37
Heavy Furs

A limited use Lucky Dice in a much less contested slot at 0xp, and gives health soak too.

This one is great. Seekers would love the uncontested body slot and health soak that they lack in-faction. The ability to cancel bad tokens is also incredible for a 0xp card. Special tokens can spawn enemies, drop clues, and add doom, being able to cancel them twice is insane value. Did I mention that it's only 0xp?

It's not an autoinclude. But it's a silver bullet for many decks that lacked health soak at low levels. And it's value increases further with anything that can heal it: Lonnie Ritter, Call for Backup, and Forbidden Tome.

Edit: It's also an additional cancel for Diana.

suika · 9522
I agree. This card is flying a little under the radar imo, but it's quite solid for a 0 XP neutral. If you have health issues you're happy to see it, and if you don't it's still plenty usable, paying 2 resources to redraw two non-autofail tokens in the future is not bad at all. And notably it doesn't exhaust so you can redraw twice if needed on a single test. You can also repair it with Lonnie Ritter, essentially paying 1 resource to heal and horror and redraw a future token whenever you want. That's pretty solid. — Soul_Turtle · 506
Interesting combo with Forbidden tome (Dark knowledge) as you can then move the damage to an enemy to heal Heavy furs. Probably in a Harvey or Daisy deck with Abigail Foreman. — AlexP · 296
And as a cancel for Diana is it legal to place this card beneath Diana after deal the 2nd dmg but before this card would go into discard pile? — Joannes · 1
@joannes yes it is, but since it's an asset you couldn't replay it with your knife — emmy_starlight · 7
Wither

Things have changed a bit here, and so I'll throw my two cents in for wither. There are always better options.

Yes sure, in theory with Arcane Research, its effectively a 2xp spell, but in practice it's not. To use arcane knowledge you have to have Wither which is just awful, and for most mystics in most situations is a blank draw, or worse a 2 resource 1 actions sink. So until you can upgrade both you lose 2 decks slots. Now let's say you know this and decide to use your first 6xp to get two Wither, then and only then is it somewhat viable. Not to mention using your Arcane Research on Wither instead of Shrivelling or Azure Flame is lunacy.

The cons to Wither:

1) Costs 4-8xp. 4xp means you have to waste the first two scenarios on Wither taking up valuable slots.

2) Takes up an arcane slot. If for some god forsaken reason you have been chosen to be the fighter as mystic, then you want both hands for Shrivelling and Azure Flame, which you can upgrade for 8xp by scenario 3. If you want something without charges then choose Sword Cane, though you lose two will.

3) Spectral Razor exists for the same cost, and action though its 0xp and can hit for 3, instead of maybe 2 likely 1.

4) Requires you to pull a specific token or does 1 damage, and doesn't help your next hits, essentially not doing its job.

Now I know this seems grim, but there are some pros that make it sort of viable? The pros: Wither

1) Infinite use, your the fighter and need an infinite use back up weapon but also need +2 will to consistently land hits.

2) Want to only use wither (to save deck slots) to assist your fighter by going first getting off wither hits (or misses) but dropping the enemies fight and health value.

3) You have built an entire deck around it, though it is not at all powerful enough for this to work well.

At the end of the day you have to look at your options, instead of upgraded wither what can you do for; 8xp, two spell slots, and two decks slots, that could help you win the scenario. The answer is a lot. Drop wither for more test-less clues, for upgraded allies, Charisma and summoned hound, Twila Katherine Price and Charisma (1xp more and gives infinite Shrivelling, Charisma and Dayana Esperence + Spectral Razor, the list goes on. Wither is never worth the price of admission, nor the cost of building a deck around it, though I would be willing to admit that Jacqueline Fine already builds decks around revealing tokens, so there is natural synergy. For every other mystic there is always a better option.

, · 574
Unfortunately, there's even less upside to be had - assisting your fighter would only work if the debuffs lasted until the end of the investigation phase, but the card states "for the remainder of the turn", which means that they no longer apply on the next player's turn. It's close to useless and makes me wonder whether the card was printed as intended. — Sorden · 1
You missed the best part: if you don't kill within the turn, your "bonus damage" is completely wasted. — suika · 9522
Even the option to kill an acolyte or a rat without using a charge has gotten a better option with the sword cane — Tharzax · 1
I think with a taboo of -2xp -1 willpower boost, would help by providing a middle ground between Sword cane, and Shrivelling. There is a slight boost in will and a chance to make the fight quicker/easier, at the cost of 4xp (for 2) AND an arcane slot.. — , · 574
Sign Magic (3) says this never takes an action to get free damage, and True Magick says you never even have to play it to make attacks when its out of charges. turns out cards have uses when you look for them! — Zerogrim · 296
That particular combination of 8xp cards (16xp of you get two of each) is capable of making the worst spell look usable. And even in that case, the only real marginal advantage Wither (4) over Wither (0) is a +2 to the check. Even in that case, I'd rather have literally other 4/5xp combat spell instead. The new Brand of Cthugha looks pretty good. — suika · 9522
In response to Zerogrim, I make a mention in my post that a deck could be built around using it, that doesn't mean it's a good card. You are sinking 6-10xp ON TOP OF the 4-8xp for Wither(4). instead of...adding; timeworn brand, red gloved man, empower + enchanted blade, summoned hound, azure flame, Knowledge is power for some and on and on. Regardless you are sinking a minimum of 10 exp and 4 deck slots to make a card work. I appreciate the attempt at being condecending though! — , · 574
so you'd rather spend 5/10xp on brand to fight at 4/5 than 4/8xp on wither to fight at 9+? you'd rather run cards with limited uses rather than cards that give infinity return on investment?, you'd rather take up ally slots rather than Arcanes?, yea wow you guys really showed me. the condescending tone was brought from the veiled insults in the pro list fyi, plus just sick of people pretending to give both sides on cards they clearly hate and not bothering to think outside the box. — Zerogrim · 296
You are taking your anger out in the comment section of a review of a card. This is not the appropriate method nor place to attack others, nor vent frustrations about a pro list. No one is trying to show you anything, we are simply speaking on our belief of the card. There is no one right way to play Arkham, and anyone who wishes to run Wither (4) can. This is a place for us to make out review of cards we have played with. I think you should reassess why you have chosen such an agressive approach to this review. I will not respond further. — , · 574
To set the record straight, I was referring to the new card Brand of Cthugha (a 4xp spell that fights at will+2) not the Timeworn Brand (a 5xp weapon). The Brand of Cthugha has 9 charges on it and you can spend a variable number of charges to do 1 damage per charge spend. So you can use it like Wither 9 times which is more than enough over the course of a game, with the flexibility of spending additional charges if you need more damage. — suika · 9522
To be entirely fair to Zerogrim, it's a bit strange to compare it to Empower Self and Enchanted Blade or the Timeworn Brand...I definitely don't appreciate the tone, though. — suika · 9522