"I'll take that!"

Normally rogue succeed by cards at level zero have a limit: succeed by two get a card from the cigarette case, keep your lockpicks, or do extra damage with one-handed weapons.

This card, by contrast, is an economic buffet. Compared to the standard emergency cash one action and one card for three dollars, this is zero actions for one action and many dollars saved.

The caveats are major: in a campaign without many humanoids, this is less effective, and if you can’t investigate well, it’s not a good pick. BUT: —Almost every rogue who can this can take lockpicks(1), and succeed by ridiculous amounts. — “I’ll take that” doesn’t require a standard evade, so even Sefina could use a magic spell to combine her willpower and agility.

Obviously, Rita loves this to get out a sledgehammer, old key ring, or catalog to help the team.

One unforeseen drawback is people confusing this card with “you owe me one”, which my group calls “let me see that.”

MrGoldbee · 1493
0 cost, fast, play an asset at no discount is the worst this card can be, and that' still pretty good. — Zerogrim · 296
It also gives the Illicit trait, which seems uninteresting ... unless you discover the Hidden pocket card. Hidden pocket gives an additionnal accessory slot for an Illicit card when attached to the Jacket vest and "I'll take that!" allows you play to Decorated skull (3) and give it the Illicit trait. So you now can have Decorated skull (3) AND Lucky cigarette case (3) without Relic hunter. — AlexP · 287
Or the Crystalizer. — MrGoldbee · 1493
Can I use this after evading to play level 2 .25 automatic and then use it to attack the evade enemy for free? I think so because this is a "when" and .25 is an after, but not sure — hun · 1
Something to consider. Play "I'll Take That" to play a Backpack, which then attaches to backpack along with three Item or Supply cards. Now that it's attached to backpack, you can play it again using Backpack's text "Cards attached to Backpack can be played as if they were in your hand". Double the usefulness of "I'll Take That" with this one fun trick! — Jackster · 17
... I can't believe it but that actually does look like it works. — HanoverFist · 756
@Jackster Hahaha I can't see any reason why that doesn't work. Definitely not how Backpack was intended to work but it seems to check out. — snacc · 1021
Does playing the Crystalizer of Dreams with this card make it skip the "paying its cost" so the Crystalizer would come in without the guardian? — techoatmeal · 15
This card reduces the cost of playing a card, it does not skip the "paying its cost" — Fitzy · 1
Does the attached item keep the Illicit trait after being discarded? It would be useful for Finn's card Smuggled Goods — Alysso_Rooder · 1
Nope, they're no longer attached. — MrGoldbee · 1493
@JacksterQ: If you use "I'll take that!", it ends up attached to Backpack. Can you then play "I'll take that!" off of the Backpack by virtue of Backpack's play rule? A: The ability on Backpack is only intended to apply to cards attached to it via its ability. Please treat Backpack as if it said “Cards attached facedown to Backpack may be played as if they were in your hand.” (September 2023) — tasman · 1
How does this card interact with Fence? Say 8 have 1 or even 2 fence in play, prior to the playing of "I'll take that", would Fence be able to lower the X succeed by requirement to be able to put into play an item? — Quantallar · 8
You can Take the Crystallizer, but you cannot Crystallizer the Take. — AlderSign · 416
Seeing I cannot find any answers of the Reddit forums and Boardgame Geek forums; does this card work with pay X item cards such as Jenny's Twin.45's? Say you over succeed by 5, could you get 5 ammo free, or even add 3 resources to put 8 ammo on her pistols? — Quantallar · 8
Quantallar, I believe the answer is in the Rules for [the letter "x"](https://arkhamdb.com/rules#The_letter_X): "For costs involving the letter X, the value of X is defined by card ability or player choice, after which the amount paid may be modified by effects without altering the value of X." To me, this reads that you would declare the value of X on Jenny's Twin .45s, then satisfy that value with X from "I'll Take That!" plus an additional number of resources from your resource pool. — RampantC · 1
Curse of Yig

You'd think that sometimes the Serpent trait would work in your favor, but no. This is the card that demonstrates that Evil Overlord Rule 34 (no, not THAT rule 34) applies to Arkham investigators too. ("I will not turn into a snake. It never helps.")

Staffan · 3
More than that, it almost does nothing at all - positive or negative. It's a weird effect. — Maseiken · 1
Salvage

Disclaimer: Pre-Scarlet Keys release review.

Changelog:

  • 18/12/22: Added the Old Shotgun that enters play with 2 ammo while Salvaged!
  • 13/02/22: Added the cash engine with .45 Thompson and other expensive assets.

A lot of Recursion tech is 0xp: Resourceful, Scrounge for Supplies, Scavenging. The exceptions are Shrine of the Moirai (3), Scavenging (2) and True Survivor (3).

So what justifies the 2xp?

  1. The action compression: instead of adding a card to your hand the way Scrounge for Supplies or Scavenging operate, you get to play it immediately. This is 1 immediate action for 2xp.
  2. You can target literally any Item, when Resourceful limits you to and Scrounge for Supplies to lvl 0 cards.
  3. You get the flexibility to trash an Item that you will not want to play anymore in case you are not planning on reusing it, and get some resources for it.

It would be impossible to name all of the items that would work with this, but interesting examples are for instance:

  • Items that do something when played: the Lupara (though you do not avoid the AoO) or the Backpack that discards itself when empty or if it doesn't hit anything.
  • Expensive Items that you can remove from the game to pay for another copy, like the .45 Thompson or a Lightning Gun.
  • The Old Shotgun enters play with 2 ammo while played through an event.

An interesting combo is with Act of Desperation; you throw away an item and either replay it with the money that you got back or get the resource cost another time!
Bothered about the only 3 uses of the Chainsaw? Well, you are now served. Throw it with Act of Desperation and play it again right after. Add a Emergency Cache (3), and you have enough supplies to cut a whole forest (of Ancient One's tentacles, which is much more climate-friendly).

Another interesting combo is, especially with .45 Thompson, to hope that Short Supply will throw it away for you (or you can also commit it easily), and you can use Salvage on it for a massive income. There are, unfortunately, very few cards that are items and that expensive, especially in , the Timeworn Brand being the other possibility. Still, there are much better ways to spend 5xp.

Now the real question, though: will it see play? I would say yes, especially in Short Supply Decks. Unless you can use Scavenging (2) reliably, like our new friend Darrell Simmons...

Valentin1331 · 80265
Glad I'm not the only one who saw that and thought "William could juggling some serious chainsaws with this." Love the look of this card for that deck. — n00bshooter · 1
Daisy and Dexter may use some black market salvaging to get rid of their nasty items. — Escalir · 1
Helping Hand

Disclaimer: Pre-Scarlet Keys release review.

This card is quite niche as it requires you to:

  • Want to overcommit (play in Hard/Expert or wanting to oversucceed)
  • Commit other cards to the same test

Who would be interested in using this card?

Quite a balanced lvl 0 card that is not the flashiest but that will see play in some specific Decks.

Valentin1331 · 80265
What do we think about the interaction with [Grisly Totem](/card/05119)? Would this card double the added symbol? — PreacherJamie · 1
Yup — Onetribe · 344
Kymani Jones

I honestly cannot understand why this investigator gets 5 bonus XP.

Their ability is very strong, you often can remove hard-to-kill enemies very easily. It'd said that using 2 actions and 2 tests to remove an enemy is 'inefficient', but removing 3+ health enemies usually takes 2+ actions anyway even with cards/ammo/resources/etc. When their ability costs nothing, I cannot agree that it's inefficient. With Stealth (3), it doesn't even cost 2 actions; only one action suffices.

Yes, their deckbuilding is not that great. But Ursula Downs or Winifred Habbamock exists and they do not get that bonus XP, and I do not believe they have much better front ability than Kymani. I think Kymani would feel a lot 'fair' if they did not get that 5 XP, as I think they feel a bit overpowered as currently is.

Bires · 24
I think its more for flavour than mechanical balance. Kymani literally has already stolen stuff before the game begins. — Zerogrim · 296
Stealth don't work with his ability, because the enemy don't exhaust — Tharzax · 1
It doesn't work for the first evade, but works for the second to discard the enemy — guy · 6
It doesn't work for the second to discard. "When you attempt to evade an *exhausted* non-elite enemy..." the enemy is not exhausted. Stealth(3) does not exhaust the enemy you've evaded. — MrButtermancer · 56
No, @guy is correct. Kymani's signature ability triggers when you attempt to evade an exhausted, non-elite enemy, and Stealth (3) allows investigators to evade a chosen enemy at Fast speed (in exchange for preventing that enemy from engaging you again until end of turn on success rather than exhausting the enemy). The fact that Stealth(3) does not exhaust an enemy upon success does not affect the "Succeed by X" condition for Kymani's signature. — Telosa · 72
You cannot trigger the ability unless you are evading an exhausted enemy, so it absolutely affects the "Succeed by X" part of the ability. But there is nothing stopping you from evading regularly, re-engaging that enemy, and then using Stealth (3) so it only takes 2 actions, since you cannot Evade and unengaged enemy. — Xenas · 7
Basic evade (1 action), enemy is now disengaged and exhausted. Engage the exhausted enemy using the free trigger, then evade it again with Stealth (3). You've now defeated an enemy with just 1 action. You're also testing at 7 with -2 evade for the enemy (without other static bonuses). Even if you draw a standard -2 against a 4-Evade 3-Health enemy, you defeat it with just 1 action and no additional resource or card costs. — gendrkheinz · 3
because LGBT characters are op in this game — sedlak87 · 5
I think it is because Kymani struggles to actually get exp: look at their stats and ability. They have awful Intellect and Combat, which are the main ways to obtain victory by getting clues and defeating enemies, and their ability makes them discard enemies instead of defeating them, so they cannot use it to get victory points either. They can make up for it by using cards that substitute or add their very high agility to their awful Combat and Lore, but that requires them to get those cards first too. Giving them exp helps her unlock tools early on to be able to gain victory a bit more easily and smooth the early game hell. — HeroesOfTomorrow · 62
Wondering why it feels like this investigator feels better than other. I feel like most of us know the answer, but we don't need to talk about it. Appreciate it, ignore it, leave it for the next generations to wonder. It is what it is. The times we live in. — MarTom · 2
The reason Kymani gets bonus xp is that investigators restricted to a single class are usually compensated with either bonus xp (Mateo, parallel Roland) or a 1-point skill boost (Mark Harrigan, Rita, Akachi). Ursula is the exception rather than the norm, perhaps because Relics were felt by the designers to be very powerful (which is my experience playing Ursula). I'm not sure why Winifred/Nathaniel/Harvey/Jacqueline/Stella break this rule but I suspect it's because the pack they come in + the Core Set allows for a lot of deckbuilding options, whereas if a player bought only the Core Set + Scarlet Keys then Kymani's deckbuilding options would be more restricted without bonus xp. — lunaticfringe · 3
What is MarTom talking about? Is this some sort of hateful dog whistle? — spiderlocmtgo · 3
Sure sounds like it ^ — Kiriri · 1
Something that has no place here (or anywhere). @lunaticfringe: The starter deck investigators come with more health/sanity (15 or even 16). — AlderSign · 416