Kukri

Kukri seems cool. It sounds cool. But it falls in a very narrow window of usefulness. The main strikes against it:

  1. Anyone focused on dealing damage won't enjoy the (lack of) action economy; Primary monster hunters shouldn't take this.
  2. Gators with access can choose from a swath of blue weapons that consistently out-perform the Kukri.
  3. Solo characters probably don't have the actions to afford dealing 1 damage at a time.
  4. Gators with 1-2 likely can't hit something with this; They should be avoiding fights anyway and are probably better off throwing a Knife the few times they have to fight.

So we're left with support/investigating characters in multiplayer campaigns with 3+ and limited-to-no access to weapons. That list (as of Forgotten Age) is:

Although each of these investigators has other options, of course. But maybe you're a clue-and-evade Jenny who has Lockpicks(1) in one hand and doesn't fight enough to spend xp on Switchblade(2). Or your Akachi has Decorated Skull and you want a way to conserve Shrivelling charges. Maybe your Silas doesn't want the Baseball Bat because of a hand slot or Fire Axe because you don't want to be poor.

Overall, you've got to want to fight juuuust a little bit to use the Kukri - otherwise you should use the Knife for its one-time effect or just run the from bad guys until your slayer shows up.

PureFlight · 796
+2 to +3 Fight would be suffecient to competitive with another weapon. Also it would be great for Tony Morgan, the Bounty Hunter — AquaDrehz · 205
I think maybe Kukri falls into the same camp as First Aid. It's not great but sometimes it's the best option you've got. — oothooly · 1
The Secret Must Be Kept

I was playing Treads of Fate as Finn Edwards. I drew this with with two "You handle this one!" in hand. We had completed 5 acts. Threw as much as I could at it, and drew the Tentacle. What a terrible card.

This card really needs to be non-peril or max out at 3 Dmg/Horror. Truly feels poorly templated.

0/10 Newman.

Mcpunchababy · 34
You misread the card, it's per each completed act *deck*. There are only 3 of these, and once you've finished all 3 you've won the scenario. — cfmcdonald · 7
D'oh! I deserved that damage/horror. — Mcpunchababy · 34
I also misread it. Completed DECK not CARDS. — LEKO · 6
Enraptured

By my estimation, this is a very powerful card for any / deck. Spell charges are precious, and this allows you to replenish them safely (as opposed to Recharge) and almost assuredly. This translates to 2-3 damage (Shrivelling and its upgrades) or 2-3 clues (Rite of Seeking and its upgrades) per Enraptured when they are most desperately needed. Many investigators, such as Norman Withers, Carolyn Fern, and Agnes Baker rely on Shrivelling charges for defense and reliable damage output, and this card allows you to spend those charges more freely by extending the life of the targeted spell.

asgorka · 1
It seems like a hard card for Agnes to use due to the Intellect symbol. — Chobabot · 1
She doesn't need to be the one performing the test. In particular she could toss this into her seeker's check and still reap the rewards. — madhatter152 · 8
Can also toss this on a Flashlight investigation of a low-shroud location (your own Flashlight or someone else's) for a ~95% chance at the extra charge. — CaiusDrewart · 3234
I do think I prefer Recharge once enough extra XP comes in--I think a ~70% chance at 3 charges is superior to a 95% chance at 1 charge, even if Recharge costs an action. That's simply a lot more raw power from the card. Especially since you could, if necessary, help Recharge out with something like Premonition, Time Warp, or a Grotesque Statue card. (Now, obviously it isn't fair to Enraptured to compare it to an XP card; I agree that Enraptured is pretty good.) — CaiusDrewart · 3234
*a Grotesque Statue charge. — CaiusDrewart · 3234
The more cards are release, the more "value" each deck slot has. I'm not sure 1 charge for a spell justifies a whole card. — Django · 5228
That depends Django, for characters that depend wholly on charged spells the one extra charge can mean the difference between being able to garb 2 clues off of a major high-difficulty location, or not at all. Agnes and Akachi can definitely put this to use in combination with Flashlight — Tsuruki23 · 2604
Lola Santiago

I really believe Lola will become a contender for one of the strongest cards in the game. A guaranteed clue each turn is nuts. On top of that, it was confirmed that Flashlight can be used to lower shroud, and then in that window Lola can be triggered to make her ability 2 resources cheaper. Not that the cost is a huge challenge for someone like Jenny or Sefina, or even rogue in general now that we have 2xp versions of Hot Streak.

The +1 intellect and +1 agility are just gravy, and make you better at the things you want to be doing anyway, with the 2 intellect pips being the cherry on top. Fantastic.

gionazzo · 66
Yah, she looks terrific. — CaiusDrewart · 3234
Her stat boosts both help Lockpicks. Once the skeleton key (depths of youth, 5th mythos pack) is released her stat boost and abiltiy become even more useful/cheaper. At that point rogues can investigate any location and no need for lockpicks anymore. They can switch weapon to ornate bow. Use lucky cigarette case and backpack to search for the key. Too bad Wendy and Leo can't play her, as she costs 3 XP. — Django · 5228
Yeah, she'll definitely be super cool with the skeleton key, for sure. Not sure about the overall utility of the Ornate Bow, though. The action efficiency there is not very good. — CaiusDrewart · 3234
She also means that Finn no longer needs to fight the Seekers for Dr. Milan in a 3/4 player game. I think she's probably the first 6 points of XP for Finn, and maybe for many other Rogues too, depending on how vital Streetwise is to the build. — duke_loves_biscuits · 1313
So I took AHLCG collection on a world cruise last summer. We made stopovers in Italy, Japan, Norway, and Greenland. When I got back, I realized a few cards were now missing. Which led me to the question: Where in the world is Lola Santiago? — crymoricus · 252
Skeleton Key + Lola Santiago + Burglary - reduce shroud to 1, pay 1 to get 1 clue, Burlary do investigate action 5int vs 1 shroud with Finn and get 3 resources :) You can milk any location this way as you will get clues yourself, with lola and have actions for other stuff — Killyox · 4
Will to Survive

I really, really, really love this card. I was amazed by it from the first moment I saw it. But it's really sad that very few investigators can actually use it. The problem is its high cost and the fact that the only reliable Survivor weapon is Fire Axe. Most Survivors who can mainly use only Survivor cards will almost always use Fire Axe as their main weapon and that leaves no allowance for them to use this card, as a Fire Axe deck usually stays slim in recources. The only Survivors who can play efficiently without Fire Axe, thus be able to use Will to Survive, are Wendy Adams and William Yorick (there's Lola Hayes too, not a Survivor but she has access to it). I wish there was a more expensive version of this card XP-wise that cost less (5 XP for a 2-resource discount, let's say). If such a card existed, it would open up a lot of options for many Survivors and it would be a solid upgrade for any of them, as well as a great way to spend left-over XP. "Ashcan" Pete would go for Key of Ys less often and William Yorick would have more (in number) solid options to spend his XP on other than getting The Red-Gloved Man. But anyway, that is a different matter.

While Will to Survive is a great card by itself, where it really shines is when you combine it with cards that give you extra actions, and, thankfully, both Wendy Adams and William Yorick have access to cards that give them extra actions (via Leo De Luca and Quick Thinking for Wendy and Police Badge for Yorick). Now, there's Lola Hayes too, who also has access to all of these action-generating cards, along with Ace in the Hole, but apart from Leo De Luca it's kinda hard to use them in conjunction with Will to Survive because of her role mechanism. Combined with these cards, Will to Survive can be a beast, allowing you to deliver heavy loads of damage or pick up a significant amount of clues from a location in a single turn, as long as you have set it up. Guidance and Shortcut deserve a mention here, as both of these cards, each in its own way, can help set-up those big turns when played by your teammates. Guidance will directly extend the turn of the investigator intending to go for that big boom, while Shortcut can save you from the trouble of having to move into the location of interest.

Another thing to note is that Lola Hayes will be able to use Will to Survive in conjunction with the upcoming Borrowed Time in order to save up to 3 actions for next turn to have up to 6 actions with Will to Survive!! Theoritically, she can already achieve a 6-action turn with Will to Survive using Ace in the Hole, but that card is generally harder for her to use due to her role mechanism, while Borrowed Time's effect will be generally easier for her to use, as its forced effect will take place regardless of her current role.

Anyway, Will to Survive is an awsome card, somewhat expensive even for a Wendy rolling in cash from Rogue resource-generating cards sometimes and it's always worth the slot if you can support it. Also great card for recursion via Resourceful and Wendy's Amulet.

matt88 · 3304
Not sure I would like that card if it was cheaper in resources - it is OK when powerful effect is related with high cost, especially in red card pool (mentioned Fire Axe, Madame, Dark Horse) that cost seems to be well balanced in my opinion. About extra actions: Double or Nothing + Quick Thinking combo is worth mentioning. Lastly, I like your ideas about Ms Hayes - it is useful to perform a kind of sweet and powerful grand finale with Lupara + Double or Nothing. — KptMarchewa · 1
I didn't mention Double or Nothing because I feel that it's kinda hard to pull off a combo that involves using Double or Nothing while using Will to Survive, due to Will's high resource cost. You would have to spend more resources and/or play more cards from your hand in order to achieve that, which I feel is kinda hard when you already used 4 resources and a card from your hand. — matt88 · 3304
Another note about Lola, she could have 2 Borrowed time in play and store 6 more actions from ace — Django · 5228
@Django How does Lola get around the Exceptional restriction to do that? — Death by Chocolate · 1510
Seems I missed exceptional keyword, ignore my comment. — Django · 5228
I think Ashcan Pete is another perfect fit for this card. He has Dog so a fire-axe+Dark horse combo isnt a must on him. — Tsuruki23 · 2604
In the meanwhile, not drawing a chaos token can mitigate the malus from Sledgehammer (0). — AlderSign · 453