Wendy Adams

Is this the real life?

Is this just fantasy?

Are you caught in a landslide,

Or an alternate reality.

__

Open your eyes,

Look up to the skies and see,

She looks like a poor girl, But she needs no sympathy,

Because she’s easy come, easy go,

Agility's high, Combat's low,

And any way the wind blows doesn't really matter to her, to her.

__

Shes got no Mama, but she can kill a man,

Can take down bigger things instead,

Just double up, and now it’s dead.

Lost her Mama, when life had just begun,

So now and then she throw's it all away.

__

She lost her Mama, oooooh,

But don’t let that make you cry,

She left this thing that brings stuff back tomorrow,

So carry on, carry on as if nothing really matters.

__

She`s got two mates, for when the time has come,

One calms shivers from her spine,

Another gives her some more time.

Or there Mr “Goodbye, everybody”, when shes got to go,

She can leave them all behind and start to sleuth.

__

No Mama, oooooooh (any way the wind blows),

But she ain’t gonna die,

I sometimes think she’d never been there at all.

__

I see a little silhouetto of a man

Scaramouche, Scaramouche, will you do the Fandango?

Thunderbolt and lightning?

She can benefit from frightening see.

(You Got Leo?) I Got Leo.

(You Got Leo?) I Got Leo.

I Got Leo. And Quicko!

Magnifico-o-o-o-o.

__

She looks like a poor girl, nobody loves her.

But shes not a "poor girl" from a poor family,

She even steals cash from these monstrosities.

__

She`s easy come, easy go, will you let her go?

Bismillah! No, we will not let her go. (watch her go!)

Bismillah! We will not let her go. (watch her go!)

Bismillah! We will not let her go. (watch her go!)

Will not let her go. (watch her go!)

Never let her go (Never, never, never, never let her go)

Oh oh oh oh

No, no, no, no, no, no, no

No, mama here, no mama here (No Mama here, Watch her go.)

Tests aint a prob when shes got Will to Survive, you see, you see, you seeee

__

Dont you think they can stone her and spit in her eye

Don’t you think her low combat will cause her to die.

No, baby, can't do that to her, baby,

She can always get out, she can even get right "outta here".

(Ooooh, ooh yeah, ooh yeah)

__

Nothing really matters,

When she can just flee,

Nothing really matters,

Nothing really matters to Wendy.

__

Any way the wind blows.

StartWithTheName · 72170
Excellent :) — Dodger · 7
This is the kind of quality content I look for from arkhamdb — Giffdev · 85
I salute you, dear sir. — tommygun · 1
Made my day :) — Piginapoke · 1
Double or Nothing

This card has really grown on me since play it in a few games of multiplayer. The key to it being that it doesn't just have to be your own skill check (unlike many Rogue cards). Especially nice when you have a Daisy Walker with Encyclopedia running around or one of the pump cards that a Rogue player would be keen to include.

Zail · 5
My favourite scenario on using this card: Mark Harrigan uses Shotgun + Vicious Blow 2 X2 + The Home Front + Double or Nothing + Seal of the Elder Sign/Eat Lead. That's 20 damage altogether and it reassurely hits!!! — matt88 · 3228
Does this have any effect on the new rogue card, Slip Away? Would it mean 2 upkeeps instead of 1? Thanks! — crymoricus · 252
I agree. The utility goes up significantly in multiplayer high-clue scenarios. It combos great with Deduction and/or Rite of Seeking for getting 4-6 clues in a single action. — micahwedemeyer · 62
William Yorick

[Chorus]

I lost my teddy and I want to bring it back

Not in play anymore, I want to bring it back

I see the ghouls walk by dressed in their tattered clothes

Just have to turn my head and whack them in the nose

__

[Verse 1]

I see your discards but you haven’t got the knack

That badge and knife you spent, they’re never to coming back

I see people turn their heads and quickly look away

I cannot help it, I just need something to slay

__

[Guitar solo]

I look inside to see what’s in the latest pack

I see some red cards, I must have them to bring back

Maybe I`ll throw this spade away and face up to the facts

you get complacent when your whole rig just comes back

__

[Bridge]

Whats more my red trail can return a deeper blue

Ive used machete to recur a dog or two

__

[Bridge]

If I dig long enough into the setting sun

They wont be coming back after my job is done

__

[Chorus]

I used my red gloves and I want to bring him back

No low books anymore, and he’ll soak that big attack

Theres endless lanterns, baseball bats and Leather Clothes

Just have to hunt the deck and find myself some foes.

__

[Outro]

I wanna take it, take it back,

Back that’s right, good as gold

Dont wanna see the sun blotted out from the sky

I wanna take it, take it, take it, take it back

StartWithTheName · 72170
Simply amazing. Clever, informative, and..... catchy. I’m going — Lastris · 1
.... to forever hear these lyrics in place of the Stones’ — Lastris · 1
Hehe cheers, I had alot of fun writing it. — StartWithTheName · 72170
:DDDDDDDDDDDD — zgabor · 1
Daisy Walker

She likes big books and she likes to Scry

You other brothers can't deny

That when a girl walks in with a literary taste

And a bound thing in her case

You get sprung

Wanna pull up tough

Cuz you notice that book was stuffed

Safe in the bag she's holdin’

Those pages aint for foldin’

Oh, baby I wanna read with ya

See that preposterous picture

My tomeboys say its tainted

But that book she got

Make her so fixated

Ooh, you got Rumpelstiltskin?

You say you think you know the shelf?

Well show me, show me, cuz it aint that average library

__

I've seen books on chantin’

Some with romance in

She roams, reads tomes , gets goin like a turbo Holmes

__

I'm tired of magazines

Saying flat books are the thing

Take any bibliophile and ask them that

She gotta pack hardback

__

So Fellas (yeah), Fellas (yeah)

Has your girlfriend got a book (hell yeah)

Well read it, read it, read it, read it, read that hefty book

Baby got hardback

Baby got hardback

StartWithTheName · 72170
I think this ☝ might be the best thing I've ever read on the internet. — mythosmeeple · 473
This . . . is . . . awesome . . . — nimonus · 33
You've restored my faith in the internet. — tsnouffer · 1
You know this is good when you kill a guy dead sitting in his recliner reading up on investigators for a game he just got into :D — rhedik · 1
Delve Too Deep

This card is really fun and really good. Experience is immensely powerful in this game, and a multiplayer group that Delves aggressively can easily get about twice as much of it as a group that does not. A few tips for using Delve correctly:

1) With only a few exceptions (The Gathering and Extracurricular Activity come to mind), you don't want to Delve in the middle of the scenario. Even if there seems to be a quiet moment, Delving will rapidly make it unquiet, and this is no good. Rather, you want to Delve almost at the end of the scenario, right as the investigators are poised to win. If you're about to resign, to spend clues to advance the last Act card, or otherwise achieve the end of the scenario (and even when you're playing blind, it's very obvious when the scenario is about to end), that is the time to Delve. The majority of scenarios have a design that makes it possible for the investigators to hang around for a turn or two while on the cusp of victory.

This has numerous advantages. First and foremost, you don't have to deal with a lot of the encounter cards. Any monsters that show up can be ignored (although you might want to kill them if they're VP monsters), any damage/horror you take that doesn't kill you is irrelevant, etc. Moreover, since you have seen what the encounter cards in the scenario are (if you didn't know them already), you should know if Delving is safe or not. If there's an encounter card that might kill you or otherwise cost you the scenario, you can properly weigh the risks before Delving.

2) If there is a severely wounded investigator who cannot draw the extra encounter card without risking trauma, that investigator can sometimes resign before everyone else Delves. They don't have to draw the encounter card, and they still get the VP!

3) Cards like Ward of Protection, "Let me handle this!", etc., can make Delving at the end of the game considerably safer.

4) The other time to Delve is when you are certain to lose. If everything went wrong and you are inevitably going to have to resign in defeat or take trauma anyway--and we've all been in this situation--there's no reason not to get a VP or two first.

Played in this way, the drawback of Delve Too Deep is not really the encounter cards it draws, which hardly end up mattering at all, but just the fact that it takes up the spot of a card that could otherwise help you win the scenario. But the VP reward is more than enough to justify that, in my opinion. And you can of course replace it by the the last scenario or two.

If you haven't tried a multiplayer group in which every investigator packs two copies of Delve (use proxies to make this happen), I highly recommend it. Your decks will power up incredibly quickly.

CaiusDrewart · 3200
This card is nuts. Were playing dunwich with Team Seeker (Daisy, Minh, Norman and Rex). We have 6 delves in the team and played 4-6 each mission. We just completed "where doom awaits" and have accrued 70 XP now. We often got more XP from delves than the actual adventure. Delve also assures you get all VP monsters. — Django · 5163
In a group it's helpful to be at same location when playing "delve too deep", as "a test of will" and "ward of protection 2" can counter other player's mythos cards. — Django · 5163
Scrying 2 is very helpful to arrange mythos cards before a delve, so the fighter gets the monster, ancient evils are countered and tests are assigned to person with highest attribute. — Django · 5163
Just want to clarify - when you say proxies you mean creating extra cards to replicate this effect? As a work-around to buying multiple copies of MM? — Time4Tiddy · 249
@Time4Tiddy: Yes, my 3-player group often wanted to run 6 Delves, but we didn't want to buy 3 copies of Miskatonic Museum, so we often proxied it with some other Mystic card no one was using. Delve is the only card that we felt strongly enough about to bother doing that. Of course, now that the Taboo list is a thing, we don't need to do that any more. — CaiusDrewart · 3200
Does this experience point count for everyone in the group or only for the one playing it? — Vortilion · 1
@vorilion - For the whole group — BraidsMamma · 8