Task Force

Am I reading this wrong or is this just bonkers good? 2 cost card, spend up to 3 actions to get that many testless clues. Even if it was that text alone, it would be a fantastic level 0 card in a class notoriously bad at straight investigating. Add on to it you can have others join in on the fun, and as Rolandironfist pointed out there are safeguard shenanigans AND Carson loves cards like this, it's just an incredibly good card in my opinion.

Ensign53 · 3
I think you might be mis-reading it ? As I understand it , you spend 2 actions to play the card and an investigator at your location can do an action on one of their assets, an investigator at your location can move and an investigator at your location can discover a clue. IE no matter what you get each of the three effects once, the only choice involved is who resolves what effect if there are multiple investigators at your location — bee123 · 31
No, this card is very mediocre and it's the sad state of Guardian clueing that people think it's anything but. It's Working a Hunch with extra steps and the requirement of having an activation asset. I guess one in 40 games moving another investigator can be useful. — CHA · 8
Control Variable

For anyone else wondering, the "h token" in the description is a curse token. That's really all I had to say. It's an interesting piece of curse tech? A smidge expensive, though, at 1 card and 1 resource.

Cassus · 10
Got a "Like" from me for that, as mentioning typos like that is quite useful, and not everybody knows, how to do this on Github. And you wouldn't be able to post another review without a like. The mentioned "h token" has been fixed in https://github.com/Kamalisk/arkhamdb-json-data/pull/1352/files, but it hadn't been updated yet, and you shouldn't feel bad for not knowing that. — Susumu · 371
The Key of Solomon

The Key of Solomon is one of the best cards for the Blurse archetype, to the point where characters who normally wouldn't care about Blessings or Curses should potentially think about running Blurse solely to fuel it.

For Curse investigators, The Key of Solomon is the best economy card in the game that refunds itself on the same turn it's played, with the added bonus of removing 1 Curse token from the bag per turn at Fast speed. As soon the Key of Solomon is in play (preferably with a card like Spirit of Humanity or Gabriel Carillo to consistently fuel it), Curse investigators can give Rogues like Jenny Barnes or Preston Fairmont a serious run for their money in the resource generation department.

For Blessing investigators, The Key of Solomon is the best healing card in the game on par with Hallowed Mirror paired with Soothing Melody. Being able to consistently heal investigators and allies for any combination of 2 damage and/or 2 horror every turn without needing to spend actions is pretty incredible. Unfortunately, it's a bit harder to keep the chaos bag flooded with Blessings than Curses, but the payoff is strong enough for Blessing tech that even investigators like Carolyn Fern and Vincent Lee should seriously consider running at least running Spirit of Humanity, Radiant Smite, and The Key of Solomon for the synergy alone.

And if your table happens to be running any combination of Blessing and Curses, you get the best of both worlds. I'd be shocked if The Key of Solomon wasn't on the next Taboo list, so abuse it while you still can.

Telosa · 55
One thing that is worth mentioning for the Bless builds, is the synergy with Soul Sanctification to bank 2 Unexpected Courage per turn! — Valentin1331 · 73658
One specific benefit for Book of Living Myths: You want blesses/curses to be in balance so Myths can proc either when needed. For example, maybe one turn you need to proc a bless to activate Ancient Covenant, while the next turn a curse for Prismatic Spectacles. Solomon helps burn off excess blesses or curses to keep them in balance, and thus Myths flexible. — MindControlMouse · 44
This has some fun potential with a combat focused Diana Stanley. Take this and Ancestral Token, and enjoy tons of actionless healing for doing what you planned on doing anyway. — Jim_Bob · 11
Ancestral Token, Blessed Blade (4) and alternate Zoey, and your bag would be flooded with Blesses. 3-8 per turn and only 1 needed for heal means infinited healing. — Gapaot · 1
Toe to Toe

How does this card (and similar cards that bait enemies into attacking) work with the enemy keyword elusive?

"If a ready enemy with the elusive keyword attacks or is attacked, after that attack resolves, that enemy immediately disengages from all investigators, moves to a connecting location (with no investigators, if able), and exhausts. This effect occurs whether the enemy was engaged with the attacking investigator or not."

It seems as though it would immediately make the enemy move away before you can finish resolving the rest of the card. But I'm not really sure.

The FAQ for Weeping Yurei says you still get to finish the attack if you draw a token that causes it attack you and activate elusive during the skilltest. — Uffruption · 108
Wolf Mask

Ed: I was wondering about the difference in text between Wolf Mask and Zoe Samaras: "when you become engaged," and "when you engage an enemy." @Quick_Learner pointed out that there is no difference between these kinds of effects according to FAQ (2.4). Enemy and Investigator engagement is mutual. So, Wolf Mask is replenished by all engagement except for that with Massive Enemies.

ZachsFisher · 59
Man these masks are stupidly overpowered. Y'all can miss me with these ffg, i don't wanna have the game become easy mode. At least have them complete in accessory slot... — Quantallar · 8
The problem with Zoey Samaras and the cross is that they trigger “when” you engage and require a reaction. As per machete’s errata, there is no timing point of engagement. However 1) the mask uses ‘after’ and not when so it is not reliant on the timing point and 2) it does not trigger on reaction so is more similar to machete as a constant effect (specifically the offering recovery) rather than Zoey or the cross. — travisc · 1