Hallowed Mirror

Now unfortunately, as per the rules on Removed from Game, when Hallowed Mirror leaves play, the 3 copies of Soothing Melody are rendered totally inaccessible, since a card removed from game "has no further interaction with the game in any manner for the duration of its removal." However, there's an easy workaround for this.

Just buy 5 extra copies of Before the Black Throne. Each mythos pack comes with 3 extra copies of Soothing Melody, which would give us a total of 15 backup bonded cards. Remember, we don't have to find the 3 specific copies that came with this one specific card, just 3 bonded cards total. This should be more than enough to fuel whatever recursion games we feel like playing with Hallowed Mirror for an entire scenario.

Of course, if any 3 copies of Soothing Melody will do, why not just proxy them? It's definitely cheaper than buying whole mythos packs, and works just as well for filling out our collection with all the copies of Soothing Melody that we could possibly need.

But then, if we're not bothering to get extra copies of Hallowed Mirror, why even bother proxying? We only have 1 copy of Hallowed Mirror, so only 3 copies of Soothing Melody will ever be in use at a time. There's nothing stopping us from just pretending that, once they leave play those 3 copies of Soothing Melody have been replaced by 3 new proxies that happen to have been made with the exact same cards.

Of course, skipping all this, we can always just realize that if a rules discussion can be rendered moot by just buying 5 extra copies of a mythos pack that you then don't even have to bother opening, that maybe "Hallowed Mirror leaving play means you can't get back the 3 copies of Soothing Melody if you play it again" was never how that was intended to work in the first place.

zrayak · 87
You can replay them anyway, so this is a moot point. — Sassenach · 180
Oh I agree, but there's still been a number of people claiming that because the bonded cards are removed from the game, replaying the Hallowed Mirror/Occult Lexicon won't get them back, since removed from game means they can't interact with the game again, and I was getting annoyed. — zrayak · 87
The latest FAQ invalidates this anyway. — ddbrown30 · 3
Where in the FAQ do you come to the conclusion that you can play more soothing melodies of you play hallowed mirror for a second time? — jdk5143 · 98
I think he's saying you can't buy more packs to have access to more Soothing Melodies, because you can only ever have 3 bonded, regardless of how many times you buy the product — Xenas · 7
New faq has refixed things. Melodies are now set aside instead of removed from game, making them reusable once again. — zrayak · 87
Banish

Incredibly cruddy card.

Banish is an alternative Blinding Light, one of the top -worst- cards in the game. Banish is very fair compared to it's nephews at 0 and 2 XP.

  • Damage is sacrificed to trade the negative token effect for a positive one.
  • The cost is equal to or higher than the nephew cards.

If you haven't tried them yet, Blinding Light is a real chore, they are expensive, have a game-loosing token effect and a maddeningly high chance to just whiff without any in-built +. There's also the conditional element that even if you succeed, this limited and temporary a solution to an engaged enemy might just not yield the result you want, and they're right back in the next round (Rita Young very literally gets a free copy of Blinding Light every turn, except without the action losses, free of charge and some extra mechanics too).

Banish is almost as bad as Blinding Light, it's expensive and the lack of + is crippling for a one-off effect, no chance of lost actions however is a big deal and unlike Blinding Light the moved enemy will probably not be coming right back next turn, in some cases it might even be considered to be "defeated" because it lacks a hunter keyword or isn't a threat, for example if you send the humanoid enemies in Dunwich to finished locations. The nonelite mechanic is a big bug though, preferrably I'dd have liked to see the effect be able to target Elites, for that pinch-evade, just not move or extend-exhaust them.

Banish is, in the end, better than the Blinding Light duo, but that is by no means saying much. Grab it if you like the idea of getting enemies out of the way.

Tsuruki23 · 2577
Forbidden Knowledge

TL:DR, avoid like the plague unless your options are limited or your name is Agnes Baker.

The faction is one of the two most resource starved groups in the game (the other being ), powerful economy cards are great but their cost may just be too great for you to pay for. Forbidden Knowledge is one such card, for the vast number of characters the horror is just too great and they perish quickly, Agnes Baker however LOVES this card.

  • 4 Resources is good, 4 horror is BAD, from what we can surmise at the moment two points of horror heal is worth a card and two resources, I.E the trade here is very inefficient, not to mention the greatly increased risks in the scenario. Almost no characters have the horror tank to endure this and those who do might want to look at other options, like Uncage the Soul and Emergency Cache, both of those grant similar resource benefits and at no horror cost.

  • Secrets rarely combo, there are just 2 cards in the game that interact with this resource type and those cards are bad on their own.

So, it kills you and compares terribly to other cards, so why does Agnes like it? Heck, this card might as well be her strength card, and a 2-off at that! The main reason Agnes loves it is the fact that she can trigger the trigger outside her normal turn. With generous application of spells and being buried in enemies something like this might happen:

Trigger Forbidden Knowledge in the Mythos phase, shoot something with Shrivelling and pull a , get punched in the enemy phase taking another horror. That's 3 triggers on her ability in one turn which is another 3 points of damage on top of her Shrivelling, enough to kill bosses in solo in one round! Of course, typically, you'll perhaps not draw a special token with the Shrivelling or draw horror inflicting effects in the mythos phase, Forbidden Knowledge is very flexible so you can usually adjust accordingly. To be able to pull off combos like these you absolutely need Fearless and might need to forego a copy, or even both copies, of Arcane Research.

Tsuruki23 · 2577
Carolyn also absolutely loves this card. She can run as much Horror healing as she wants, but sometimes needs ways of putting Horror on her to heal. The ultimate combo is of course putting the Horror on the boyfriend and getting 8 resources out of Forbidden Knowledge - all from free and reaction triggers. — Death by Chocolate · 1489
you take this for ther horror, resources are just a nice bonus. horror is GOOD (if you are desperate, or a Key wielder outside Carcossa). Dark Horse Jim likes this for instant resources too... — Adny · 1
I'd also give a special mention to Marie for this card. Her card pool is fairly expensive and ally dependent, and she needs to run allies who bring doom into play. FK gives her a means to pay for them as well as kill them on demand. I don't necessarily think it's the best method in her deck to get rid of doomed allies, but it's a method nonetheless. — StyxTBeuford · 13049
Agnes with Forbidden Knowledge and Painkillers can effectively deal 3 "free" damage a turn. Sure, it costs you 3 horror, but who doesn't have a couple upgraded Fearless to handle that?! I love the ability to do damage on demand. You have to watch your timing windows carefully, but in a single turn, you can use one of them in the investigator phase, one in replenish phase, take a hit in the enemy phase, and use one in the mythos phase. That's 4 potential damage to an enemy, on top of whatever else you're doing! In many cases that's enough to wipe the board and let you finish off a scenario! — Ergonomic Cat · 53
This was definitely a star when I tried playing Meat Cleaver Agnes. — Zinjanthropus · 230
@Ergonomic Cat How? You can only use Forbidden Knowledge and Painkillers once a turn since they exhaust. How does that amount to "3 free damage a turn"? — Jelonek · 1
Hallowed Mirror

Pros:

Amazingly versatile: if all copies of Soothing Melody are drawn, you can heal up to 3 damage and 3 horror or 6 damage/horror from any investigator and/or ally at your location in any combination. This makes Soothing Melody the equivalent of 3 copies of Emergency Aid, or 3 uses of First Aid(3) with added card draw.

Amazingly versatile part 2: with cards such as Moment of Respite and First Aid(3) you can “waste” them by not being able to use the effects fully, for example: only healing 2 horror for Moment of Respite, or only healing 1 horror from your ally and not needing the health heal from First Aid(3). By contrast, Soothing Melody has such a variety of potential targets that it’s effect will never be wasted.

Cons:

Has the common healing card disadvantage of requiring 2 actions to play and then use, although this is mitigated by the added card draw.

Both Hallowed Mirror and Soothing Melody take an action to play, meaning you need to be disengaged from enemies if you don’t want to eat an attack of opportunity to the face.

Hallowed Mirror is extremely weak to “asset hate” cards, such as Corrosion in Path to Carcosa, requiring secondary asset protection (and backup horror mitigation if removed before asset protection in place) to ensure all Soothing Melody cards in the deck can be drawn.

Guardians usually use the accessory slot for sanity protection, Hallowed Mirror denies the slot until removed from play, requiring Relic Hunter (3xp) to gain a second accessory slot.

Hallowed Mirror is only a singleton card: sources of card draw or deck searching are needed to play it reliably, as well as the resulting Soothing Melody cards.

Similar to Emergency Aid, Soothing Melody is drip-feed healing compared to First Aid’s consistency of being able to tap when required once played.

Soothing Melody is outclassed by Moment of Respite(3) on a 1:1 comparison, as well as the combo of First Aid(3) and Emergency Cache(3), although by this point you’ve spent 6xp on two cards to outclass a single level 0 card.

RollanPyro · 91
Where can i find rules about "bonded" cards? Do they count against my deck limit or not? — Django · 5155
Sry just found it, it's in the adventure but on page 2, not 1 where i searched at first. — Django · 5155
I don't know if we've had a ruling yet on whether you get back the bonded cards if you manage to recover this (or Occult Lexicon) from your discard pile and replay it. Since it doesn't explicitly say not then I'm assuming that you would, which makes this really powerful for Marie, who can take both of them since both are Occult traited and who also has access to Scavenging and Arcane Initiate, while also having free actions for spells. Although this is a guardian card it almost feels like it was designed with her in mind. — Sassenach · 180
the cards are removed from the game, when the mirror leaves play, they are not put into your bonded card pile — Adny · 1
I am not so sure. There is no such thing as a "bonded card pile". In fact the host card instructs to find 3 copies. If you replay the card (from discard or after redrawing them after reshuffle) the card becomes a new instance of the card. It is not the same card as before (the same as for example a weapon, with one ammo left that gets bounced to your hand will have full ammo after being replayed because it is not the same instance as before but a new one). The bonded rules always say the host card is "summoning" the bonded cards. I see no reason, why a new instance wouldn't summon new copies of its bonded cards. In the same vein, a new mystic asset in the next expansion will summon a bonded enemy. I don't think that discarding and replaying the asset would keep the enemy from respawning. The "Remove bonded cards from the game" is for clean-up only, as the bonded cards would otherwise stay in the discard and new copies would be added after replaying the host card. — Skeith · 2444
And another thing: If the bonded card are really "killed" on removal of the host card, the card would be dead thereafter. It would make them considerably worse as they don't do anything on there on. Think of all the treacheries that bounce or outright destroy assets. The same with say William Yorrick who can play assets from discards. Let say he discards the mirror from hand and plays it from the discard. I really don't think that this play would work the first time but not thereafter. That would be absolutely inconsistend with how the rest of the game works. — Skeith · 2444
There's a thread on Reddit about this mechanic and a guy there says he asked Matt personally about it and was told that the intention is to be able to replay the bonded cards, so I guess we have our answer. It does seem to make sense. — Sassenach · 180
Agree to fix this card from "Remove from the game" to "Put them to your bonded cards" — AquaDrehz · 204
To match other bonded cards which return, the phrasing should be: "...and set them aside, out of play." — Death by Chocolate · 1489
Clasp of Black Onyx

Pretty sure you can stick this in a Backpack & forget about it!

Sadly, Backpack specifies non-weakness items.

But conveniently, there's still Ever Vigilant and Dr. Elli Horowitz!

Haven't gotten far in Carcosa yet, but seems pretty mild overall. Basically just -1 action if you have nothing else to help.

(Thank you @Zinjanthropus and @Death by Chocolate for comments)

tercicatrix · 16
Backpack specifies ‘non-weakness’, so no. That said, yeah the clasp is pretty minor weakness as I believe it is intended to be. — Death by Chocolate · 1489
Ahh, you're right. Thanks! — tercicatrix · 16
you could grab with Elli Horowitz, I think — Zinjanthropus · 230
I paid 1 resource to put this asset in play. It was then not in my hand. I’m sure that’s wrong but I see no rule against playing an asset…. — Mat156 · 1
That's not wrong, weaknesses almost always have some way for you to get rid of them. In this case you get "rid" of Black Onyx by paying an action and 1 resource. — Killbray · 12407
Actually you lose 1 drawn card, 1 resource and 1 action... — Niko · 48